#include #include #include #include #include #if defined(__APPLE__) || defined(__WIN32__) /* Linux + Kos define this, OSX does not, so just use malloc there */ static inline void* memalign(size_t alignment, size_t size) { return malloc(size); } #else #include #endif #ifdef _arch_dreamcast #include "../GL/private.h" #else #define FASTCPY memcpy #endif #include "aligned_vector.h" void aligned_vector_init(AlignedVector* vector, unsigned int element_size) { vector->size = vector->capacity = 0; vector->element_size = element_size; vector->data = NULL; /* Reserve some initial capacity */ aligned_vector_reserve(vector, ALIGNED_VECTOR_CHUNK_SIZE); } static inline unsigned int round_to_chunk_size(unsigned int val) { const unsigned int n = val; const unsigned int m = ALIGNED_VECTOR_CHUNK_SIZE; return ((n + m - 1) / m) * m; } void aligned_vector_reserve(AlignedVector* vector, unsigned int element_count) { if(element_count == 0) { return; } if(element_count <= vector->capacity) { return; } unsigned int original_byte_size = vector->size * vector->element_size; /* We overallocate so that we don't make small allocations during push backs */ element_count = round_to_chunk_size(element_count); unsigned int new_byte_size = element_count * vector->element_size; unsigned char* original_data = vector->data; vector->data = (unsigned char*) memalign(0x20, new_byte_size); assert(vector->data); if(original_data) { FASTCPY(vector->data, original_data, original_byte_size); free(original_data); } vector->capacity = element_count; } void* aligned_vector_push_back(AlignedVector* vector, const void* objs, unsigned int count) { /* Resize enough room */ assert(count); assert(vector->element_size); unsigned int initial_size = vector->size; aligned_vector_resize(vector, vector->size + count); assert(vector->size == initial_size + count); unsigned char* dest = vector->data + (vector->element_size * initial_size); /* Copy the objects in */ FASTCPY(dest, objs, vector->element_size * count); return dest; } void* aligned_vector_resize(AlignedVector* vector, const unsigned int element_count) { unsigned int previousCount = vector->size; /* Don't change memory when resizing downwards, just change the size */ if(element_count <= vector->size) { vector->size = element_count; return NULL; } if(vector->capacity < element_count) { aligned_vector_reserve(vector, element_count); } vector->size = element_count; if(previousCount < vector->size) { return aligned_vector_at(vector, previousCount); } else { return NULL; } } void* aligned_vector_extend(AlignedVector* vector, const unsigned int additional_count) { const unsigned int current = vector->size; aligned_vector_resize(vector, vector->size + additional_count); return aligned_vector_at(vector, current); } void aligned_vector_shrink_to_fit(AlignedVector* vector) { if(vector->size == 0) { free(vector->data); vector->data = NULL; vector->capacity = 0; } else { unsigned int new_byte_size = vector->size * vector->element_size; unsigned char* original_data = vector->data; vector->data = (unsigned char*) memalign(0x20, new_byte_size); if(original_data) { FASTCPY(vector->data, original_data, new_byte_size); free(original_data); } vector->capacity = vector->size; } } void aligned_vector_cleanup(AlignedVector* vector) { aligned_vector_clear(vector); aligned_vector_shrink_to_fit(vector); }