#ifndef CLIP_H #define CLIP_H #include #include "../containers/aligned_vector.h" #ifdef __cplusplus extern "C" { #endif typedef enum { CLIP_RESULT_ALL_IN_FRONT, CLIP_RESULT_ALL_BEHIND, CLIP_RESULT_ALL_ON_PLANE, CLIP_RESULT_FRONT_TO_BACK, CLIP_RESULT_BACK_TO_FRONT } ClipResult; #define A8IDX 3 #define R8IDX 2 #define G8IDX 1 #define B8IDX 0 typedef struct { /* Same 32 byte layout as pvr_vertex_t */ uint32_t flags; float xyz[3]; float uv[2]; uint8_t bgra[4]; uint32_t oargb; /* Important, we have 24 bytes here. That means when submitting to the SQs we need to * increment the pointer by 6 */ float nxyz[3]; /* Normal */ float w; float st[2]; } ClipVertex; void clipLineToNearZ(const ClipVertex* v1, const ClipVertex* v2, ClipVertex* vout, float* t); void clipTriangleStrip2(AlignedVector* vertices, uint32_t offset, uint8_t fladeShade); #ifdef __cplusplus } #endif #endif // CLIP_H