#pragma once #ifndef NAMED_ARRAY_H #define NAMED_ARRAY_H #ifdef __cplusplus extern "C" { #endif #include "../GL/private.h" typedef struct { unsigned int element_size; unsigned int max_element_count; unsigned char* elements; unsigned char* used_markers; unsigned char marker_count; } NamedArray; void named_array_init(NamedArray* array, unsigned int element_size, unsigned int max_elements); static inline char named_array_used(NamedArray* array, unsigned int id) { const unsigned int i = id / 8; const unsigned int j = id % 8; unsigned char v = array->used_markers[i] & (unsigned char) (1 << j); return !!(v); } void* named_array_alloc(NamedArray* array, unsigned int* new_id); void* named_array_reserve(NamedArray* array, unsigned int id); void named_array_release(NamedArray* array, unsigned int new_id); void* named_array_get(NamedArray* array, unsigned int id); void named_array_cleanup(NamedArray* array); #ifdef __cplusplus } #endif #endif // NAMED_ARRAY_H