#include #include #include #ifdef __DREAMCAST__ #include #include "../profiler.h" #endif #include #include #include "image.h" #define PROFILE 0 int main(int argc, char* argv[]) { (void) argc; (void) argv; fprintf(stdout, "Initializing\n"); glKosInit(); glClearColor(0.5f, 0.0f, 0.5f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glKosSwapBuffers(); GLuint texture_id = 0; glGenTextures(1, &texture_id); glBindTexture(GL_TEXTURE_2D, texture_id); time_t start = time(NULL); time_t end = start; int counter = 0; fprintf(stderr, "Starting test run...\n"); #ifdef __DREAMCAST__ #if PROFILE profiler_init("/pc/gmon.out"); profiler_start(); #endif #endif while((end - start) < 5) { glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, header_data ); ++counter; end = time(NULL); } #ifdef __DREAMCAST__ #if PROFILE profiler_stop(); profiler_clean_up(); #endif #endif fprintf(stderr, "Called glTexImage2D %d times (%.4f per call)\n", counter, (float)(end - start) / (float)(counter)); return 0; }