#pragma once #include "gl.h" __BEGIN_DECLS /* * Dreamcast specific compressed + twiddled formats. * We use constants from the range 0xEEE0 onwards * to avoid trampling any real GL constants (this is in the middle of the * any_vendor_future_use range defined in the GL enum.spec file. */ #define GL_UNSIGNED_SHORT_5_6_5_TWID_KOS 0xEEE0 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS 0xEEE2 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS 0xEEE3 #define GL_COMPRESSED_RGB_565_VQ_KOS 0xEEE4 #define GL_COMPRESSED_ARGB_1555_VQ_KOS 0xEEE6 #define GL_COMPRESSED_ARGB_4444_VQ_KOS 0xEEE7 #define GL_COMPRESSED_RGB_565_VQ_TWID_KOS 0xEEE8 #define GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS 0xEEEA #define GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS 0xEEEB #define GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS 0xEEEC #define GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_KOS 0xEEED #define GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_KOS 0xEEEE #define GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS 0xEEEF #define GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS 0xEEF0 #define GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_TWID_KOS 0xEEF1 #define GL_NEARZ_CLIPPING_KOS 0xEEFA GLAPI void APIENTRY glKosSwapBuffers(); __END_DECLS