/* KallistiGL for KallistiOS ##version## libgl/glu.h Copyright (C) 2013-2014 Josh "PH3NOM" Pearson Some functionality adapted from the original KOS libgl: Copyright (C) 2001 Dan Potter Copyright (C) 2002 Benoit Miller */ #ifndef __GL_GLU_H #define __GL_GLU_H #include __BEGIN_DECLS #include #define GLU_FALSE GL_FALSE #define GLU_TRUE GL_TRUE /* Mip-Mapped Textures MUST be square or rectangle */ GLAPI GLint APIENTRY gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); /* gluPerspective - Set the Perspective for Rendering. */ GLAPI void APIENTRY gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); /* gluLookAt - Set Camera Position for Rendering. */ GLAPI void APIENTRY gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat centerx, GLfloat centery, GLfloat centerz, GLfloat upx, GLfloat upy, GLfloat upz); /* glhLookAtf2 = gluLookAt operating on 3 float vectors. */ GLAPI void APIENTRY glhLookAtf2(GLfloat *eyePosition3D, GLfloat *center3D, GLfloat *upVector3D); __END_DECLS #endif /* !__GL_GLU_H */