#include "tools/test.h" #include #include #include class TexImage2DTests : public test::TestCase { public: uint8_t image_data[8 * 8 * 4] = {0}; void set_up() { glKosInit(); /* Init image data so each texel RGBA value matches the * position in the array */ for(int i = 0; i < 8 * 8 * 4; i += 4) { image_data[i + 0] = i; image_data[i + 1] = i; image_data[i + 2] = i; image_data[i + 3] = i; } } void tear_down() { glKosShutdown(); } void test_rgb_to_rgb565() { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, image_data); assert_equal(glGetError(), GL_NO_ERROR); GLint internalFormat; glGetIntegerv(GL_TEXTURE_INTERNAL_FORMAT_KOS, &internalFormat); assert_equal(internalFormat, GL_RGB565_KOS); } void test_rgb_to_rgb565_twiddle() { glEnable(GL_TEXTURE_TWIDDLE_KOS); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, image_data); glDisable(GL_TEXTURE_TWIDDLE_KOS); assert_equal(glGetError(), GL_NO_ERROR); GLint internalFormat; glGetIntegerv(GL_TEXTURE_INTERNAL_FORMAT_KOS, &internalFormat); assert_equal(internalFormat, GL_RGB565_TWID_KOS); } void test_rgba_to_argb4444() { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); assert_equal(glGetError(), GL_NO_ERROR); GLint internalFormat; glGetIntegerv(GL_TEXTURE_INTERNAL_FORMAT_KOS, &internalFormat); assert_equal(internalFormat, GL_ARGB4444_KOS); } void test_rgba_to_argb4444_twiddle() { glEnable(GL_TEXTURE_TWIDDLE_KOS); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); glDisable(GL_TEXTURE_TWIDDLE_KOS); assert_equal(glGetError(), GL_NO_ERROR); GLint internalFormat; glGetIntegerv(GL_TEXTURE_INTERNAL_FORMAT_KOS, &internalFormat); assert_equal(internalFormat, GL_ARGB4444_TWID_KOS); } };