#include "private.h" #include #include #include #include #include #include "config.h" #include "platform.h" #include "yalloc/yalloc.h" /* We always leave this amount of vram unallocated to prevent * issues with the allocator */ #define PVR_MEM_BUFFER_SIZE (64 * 1024) #define CLAMP_U (1<<1) #define CLAMP_V (1<<0) static TextureObject* TEXTURE_UNITS[MAX_TEXTURE_UNITS] = {NULL, NULL}; static NamedArray TEXTURE_OBJECTS; GLubyte ACTIVE_TEXTURE = 0; static TexturePalette* SHARED_PALETTES[4] = {NULL, NULL, NULL, NULL}; static GLuint _determinePVRFormat(GLint internalFormat, GLenum type); static GLboolean BANKS_USED[4]; // Each time a 256 colour bank is used, this is set to true static GLboolean SUBBANKS_USED[4][16]; // 4 counts of the used 16 colour banks within the 256 ones static GLenum INTERNAL_PALETTE_FORMAT = GL_RGBA4; static void* YALLOC_BASE = NULL; static size_t YALLOC_SIZE = 0; static void* yalloc_alloc_and_defrag(size_t size) { void* ret = yalloc_alloc(YALLOC_BASE, size); if(!ret) { /* Tried to allocate, but out of room, let's try defragging * and repeating the alloc */ glDefragmentTextureMemory_KOS(); ret = yalloc_alloc(YALLOC_BASE, size); } assert(ret && "Out of PVR memory!"); return ret; } static TexturePalette* _initTexturePalette() { TexturePalette* palette = (TexturePalette*) malloc(sizeof(TexturePalette)); assert(palette); MEMSET4(palette, 0x0, sizeof(TexturePalette)); palette->bank = -1; return palette; } static GLshort _glGenPaletteSlot(GLushort size) { GLushort i, j; assert(size == 16 || size == 256); if(size == 16) { for(i = 0; i < 4; ++i) { for(j = 0; j < 16; ++j) { if(!SUBBANKS_USED[i][j]) { BANKS_USED[i] = GL_TRUE; SUBBANKS_USED[i][j] = GL_TRUE; return (i * 16) + j; } } } } else { for(i = 0; i < 4; ++i) { if(!BANKS_USED[i]) { BANKS_USED[i] = GL_TRUE; for(j = 0; j < 16; ++j) { SUBBANKS_USED[i][j] = GL_TRUE; } return i; } } } fprintf(stderr, "GL ERROR: No palette slots remain\n"); return -1; } static void _glReleasePaletteSlot(GLshort slot, GLushort size) { GLushort i; assert(size == 16 || size == 256); if(size == 16) { GLushort bank = slot / 4; GLushort subbank = slot % 4; SUBBANKS_USED[bank][subbank] = GL_FALSE; for(i = 0; i < 16; ++i) { if(SUBBANKS_USED[bank][i]) { return; } } BANKS_USED[bank] = GL_FALSE; } else { BANKS_USED[slot] = GL_FALSE; for(i = 0; i < 16; ++i) { SUBBANKS_USED[slot][i] = GL_FALSE; } } } /* Linear/iterative twiddling algorithm from Marcus' tatest */ #define TWIDTAB(x) ( (x&1)|((x&2)<<1)|((x&4)<<2)|((x&8)<<3)|((x&16)<<4)| \ ((x&32)<<5)|((x&64)<<6)|((x&128)<<7)|((x&256)<<8)|((x&512)<<9) ) #define TWIDOUT(x, y) ( TWIDTAB((y)) | (TWIDTAB((x)) << 1) ) static void GPUTextureTwiddle8PPP(void* src, void* dst, uint32_t w, uint32_t h) { uint32_t x, y, yout, min, mask; min = MIN(w, h); mask = min - 1; uint8_t* pixels; uint16_t* vtex; pixels = (uint8_t*) src; vtex = (uint16_t*) dst; for(y = 0; y < h; y += 2) { yout = y; for(x = 0; x < w; x++) { vtex[TWIDOUT((yout & mask) / 2, x & mask) + (x / min + yout / min)*min * min / 2] = pixels[y * w + x] | (pixels[(y + 1) * w + x] << 8); } } } static void GPUTextureTwiddle16BPP(void * src, void* dst, uint32_t w, uint32_t h) { uint32_t x, y, yout, min, mask; min = MIN(w, h); mask = min - 1; uint16_t* pixels; uint16_t* vtex; pixels = (uint16_t*) src; vtex = (uint16_t*) dst; for(y = 0; y < h; y++) { yout = y; for(x = 0; x < w; x++) { vtex[TWIDOUT(x & mask, yout & mask) + (x / min + yout / min)*min * min] = pixels[y * w + x]; } } } TexturePalette* _glGetSharedPalette(GLshort bank) { assert(bank >= 0 && bank < 4); return SHARED_PALETTES[bank]; } void _glSetInternalPaletteFormat(GLenum val) { INTERNAL_PALETTE_FORMAT = val; if(INTERNAL_PALETTE_FORMAT == GL_RGBA4) { GPUSetPaletteFormat(GPU_PAL_ARGB4444); } else { assert(INTERNAL_PALETTE_FORMAT == GL_RGBA8); GPUSetPaletteFormat(GPU_PAL_ARGB8888); } } void _glApplyColorTable(TexturePalette* src) { /* * FIXME: * * - Different palette formats (GL_RGB -> PVR_PAL_RGB565) */ if(!src || !src->data) { return; } GLushort i; GLushort offset = src->size * src->bank; for(i = 0; i < src->width; ++i) { GLubyte* entry = &src->data[i * 4]; if(INTERNAL_PALETTE_FORMAT == GL_RGBA8) { GPUSetPaletteEntry(offset + i, PACK_ARGB8888(entry[3], entry[0], entry[1], entry[2])); } else { GPUSetPaletteEntry(offset + i, PACK_ARGB4444(entry[3], entry[0], entry[1], entry[2])); } } } GLubyte _glGetActiveTexture() { return ACTIVE_TEXTURE; } static GLint _determineStride(GLenum format, GLenum type) { switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: return (format == GL_RED || format == GL_ALPHA) ? 1 : (format == GL_RGB) ? 3 : 4; case GL_UNSIGNED_SHORT: return (format == GL_RED || format == GL_ALPHA) ? 2 : (format == GL_RGB) ? 6 : 8; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: case GL_UNSIGNED_SHORT_5_6_5_TWID_KOS: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS: case GL_UNSIGNED_SHORT_4_4_4_4_REV: return 2; } return -1; } static GLuint _glGetMipmapDataOffset(const TextureObject* obj, GLuint level) { GLuint offset = 0; GLuint size = obj->height; if(obj->width != obj->height) { fprintf(stderr, "ERROR: Accessing memory location of mipmaps on non-square texture\n"); return obj->baseDataOffset; } if(obj->isPaletted){ switch(size >> level){ case 1024: offset = 0x55558; break; case 512: offset = 0x15558; break; case 256: offset = 0x05558; break; case 128: offset = 0x01558; break; case 64: offset = 0x00558; break; case 32: offset = 0x00158; break; case 16: offset = 0x00058; break; case 8: offset = 0x00018; break; case 4: offset = 0x00008; break; case 2: offset = 0x00004; break; case 1: offset = 0x00003; break; } } else if(obj->isCompressed) { switch(size >> level){ case 1024: offset = 0x15556; break; case 512: offset = 0x05556; break; case 256: offset = 0x01556; break; case 128: offset = 0x00556; break; case 64: offset = 0x00156; break; case 32: offset = 0x00056; break; case 16: offset = 0x00016; break; case 8: offset = 0x00006; break; case 4: offset = 0x00002; break; case 2: offset = 0x00001; break; case 1: offset = 0x00000; break; } }else { switch(size >> level){ case 1024: offset = 0xAAAB0; break; case 512: offset = 0x2AAB0; break; case 256: offset = 0x0AAB0; break; case 128: offset = 0x02AB0; break; case 64: offset = 0x00AB0; break; case 32: offset = 0x002B0; break; case 16: offset = 0x000B0; break; case 8: offset = 0x00030; break; case 4: offset = 0x00010; break; case 2: offset = 0x00008; break; case 1: offset = 0x00006; break; } } return offset; } GLubyte* _glGetMipmapLocation(const TextureObject* obj, GLuint level) { return ((GLubyte*) obj->data) + _glGetMipmapDataOffset(obj, level); } GLuint _glGetMipmapLevelCount(const TextureObject* obj) { return 1 + floorf(log2f(MAX(obj->width, obj->height))); } static GLuint _glGetMipmapDataSize(TextureObject* obj) { /* The mipmap data size is the offset + the size of the * image */ GLuint imageSize = obj->baseDataSize; GLuint offset = _glGetMipmapDataOffset(obj, 0); return imageSize + offset; } GLubyte _glInitTextures() { named_array_init(&TEXTURE_OBJECTS, sizeof(TextureObject), MAX_TEXTURE_COUNT); // Reserve zero so that it is never given to anyone as an ID! named_array_reserve(&TEXTURE_OBJECTS, 0); SHARED_PALETTES[0] = _initTexturePalette(); SHARED_PALETTES[1] = _initTexturePalette(); SHARED_PALETTES[2] = _initTexturePalette(); SHARED_PALETTES[3] = _initTexturePalette(); memset((void*) BANKS_USED, 0x0, sizeof(BANKS_USED)); memset((void*) SUBBANKS_USED, 0x0, sizeof(SUBBANKS_USED)); size_t vram_free = GPUMemoryAvailable(); YALLOC_SIZE = vram_free - PVR_MEM_BUFFER_SIZE; /* Take all but 64kb VRAM */ YALLOC_BASE = GPUMemoryAlloc(YALLOC_SIZE); #ifdef __DREAMCAST__ /* Ensure memory is aligned */ assert((uintptr_t) YALLOC_BASE % 32 == 0); #endif yalloc_init(YALLOC_BASE, YALLOC_SIZE); return 1; } TextureObject* _glGetTexture0() { return TEXTURE_UNITS[0]; } TextureObject* _glGetTexture1() { return TEXTURE_UNITS[1]; } TextureObject* _glGetBoundTexture() { return TEXTURE_UNITS[ACTIVE_TEXTURE]; } void APIENTRY glActiveTextureARB(GLenum texture) { TRACE(); if(texture < GL_TEXTURE0_ARB || texture > GL_TEXTURE0_ARB + MAX_TEXTURE_UNITS) { _glKosThrowError(GL_INVALID_ENUM, "glActiveTextureARB"); return; } ACTIVE_TEXTURE = texture & 0xF; } GLboolean APIENTRY glIsTexture(GLuint texture) { return (named_array_used(&TEXTURE_OBJECTS, texture)) ? GL_TRUE : GL_FALSE; } static void _glInitializeTextureObject(TextureObject* txr, unsigned int id) { txr->index = id; txr->width = txr->height = 0; txr->mipmap = 0; txr->uv_clamp = 0; txr->env = GPU_TXRENV_MODULATEALPHA; txr->data = NULL; txr->mipmapCount = 0; txr->minFilter = GL_NEAREST; txr->magFilter = GL_NEAREST; txr->palette = NULL; txr->isCompressed = GL_FALSE; txr->isPaletted = GL_FALSE; txr->mipmap_bias = GL_KOS_INTERNAL_DEFAULT_MIPMAP_LOD_BIAS; /* Not mipmapped by default */ txr->baseDataOffset = 0; /* Always default to the first shared bank */ txr->shared_bank = 0; } void APIENTRY glGenTextures(GLsizei n, GLuint *textures) { TRACE(); while(n--) { GLuint id = 0; TextureObject* txr = (TextureObject*) named_array_alloc(&TEXTURE_OBJECTS, &id); assert(id); // Generated IDs must never be zero _glInitializeTextureObject(txr, id); *textures = id; textures++; } } void APIENTRY glDeleteTextures(GLsizei n, GLuint *textures) { TRACE(); while(n--) { TextureObject* txr = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, *textures); /* Make sure we update framebuffer objects that have this texture attached */ _glWipeTextureOnFramebuffers(*textures); if(txr == TEXTURE_UNITS[ACTIVE_TEXTURE]) { TEXTURE_UNITS[ACTIVE_TEXTURE] = NULL; } if(txr->data) { yalloc_free(YALLOC_BASE, txr->data); txr->data = NULL; } if(txr->palette && txr->palette->data) { free(txr->palette->data); txr->palette->data = NULL; } if(txr->palette) { free(txr->palette); txr->palette = NULL; } named_array_release(&TEXTURE_OBJECTS, *textures); *textures = 0; textures++; } } void APIENTRY glBindTexture(GLenum target, GLuint texture) { TRACE(); GLint target_values [] = {GL_TEXTURE_2D, 0}; if(_glCheckValidEnum(target, target_values, __func__) != 0) { return; } if(texture) { /* If this didn't come from glGenTextures, then we should initialize the * texture the first time it's bound */ if(!named_array_used(&TEXTURE_OBJECTS, texture)) { TextureObject* txr = named_array_reserve(&TEXTURE_OBJECTS, texture); _glInitializeTextureObject(txr, texture); } TEXTURE_UNITS[ACTIVE_TEXTURE] = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, texture); } else { TEXTURE_UNITS[ACTIVE_TEXTURE] = NULL; } } void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) { TRACE(); GLubyte failures = 0; GLint target_values [] = {GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL_EXT, 0}; failures += _glCheckValidEnum(target, target_values, __func__); TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE]; if(!active) { return; } if(failures) { return; } switch(target){ case GL_TEXTURE_ENV: { GLint pname_values [] = {GL_TEXTURE_ENV_MODE, 0}; GLint param_values [] = {GL_MODULATE, GL_DECAL, GL_REPLACE, 0}; failures += _glCheckValidEnum(pname, pname_values, __func__); failures += _glCheckValidEnum(param, param_values, __func__); if(failures) { return; } switch(param) { case GL_MODULATE: active->env = GPU_TXRENV_MODULATEALPHA; break; case GL_DECAL: active->env = GPU_TXRENV_DECAL; break; case GL_REPLACE: active->env = GPU_TXRENV_REPLACE; break; default: break; } } break; case GL_TEXTURE_FILTER_CONTROL_EXT: { GLint pname_values [] = {GL_TEXTURE_LOD_BIAS_EXT, 0}; failures += _glCheckValidEnum(pname, pname_values, __func__); failures += (param > GL_MAX_TEXTURE_LOD_BIAS_DEFAULT || param < -GL_MAX_TEXTURE_LOD_BIAS_DEFAULT); if(failures) { return; } active->mipmap_bias = (GL_MAX_TEXTURE_LOD_BIAS_DEFAULT+1)+param; // bring to 1-15 inclusive } break; default: break; } } void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) { glTexEnvi(target, pname, param); } void APIENTRY glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { TRACE(); if(target != GL_TEXTURE_2D) { _glKosThrowError(GL_INVALID_ENUM, __func__); return; } GLint w = width; if(w < 8 || (w & -w) != w) { /* Width is not a power of two. Must be!*/ _glKosThrowError(GL_INVALID_VALUE, __func__); return; } GLint h = height; if(h < 8 || (h & -h) != h) { /* Height is not a power of two. Must be!*/ _glKosThrowError(GL_INVALID_VALUE, __func__); return; } if(level || border) { /* We don't support setting mipmap levels manually with compressed textures maybe one day */ _glKosThrowError(GL_INVALID_VALUE, __func__); return; } GLboolean mipmapped = GL_FALSE; switch(internalFormat) { case GL_COMPRESSED_ARGB_1555_VQ_KOS: case GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS: case GL_COMPRESSED_ARGB_4444_VQ_KOS: case GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS: case GL_COMPRESSED_RGB_565_VQ_KOS: case GL_COMPRESSED_RGB_565_VQ_TWID_KOS: break; case GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_KOS: case GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS: case GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_KOS: case GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_TWID_KOS: case GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS: case GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS: mipmapped = GL_TRUE; break; default: { _glKosThrowError(GL_INVALID_OPERATION, __func__); return; } } if(TEXTURE_UNITS[ACTIVE_TEXTURE] == NULL) { _glKosThrowError(GL_INVALID_OPERATION, __func__); return; } TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE]; /* Set the required mipmap count */ active->width = width; active->height = height; active->color = _determinePVRFormat( internalFormat, internalFormat /* Doesn't matter (see determinePVRFormat) */ ); active->mipmapCount = _glGetMipmapLevelCount(active); active->mipmap = (mipmapped) ? ~0 : (1 << level); /* Set only a single bit if this wasn't mipmapped otherwise set all */ active->isCompressed = GL_TRUE; /* Odds are slim new data is same size as old, so free always */ if(active->data) { yalloc_free(YALLOC_BASE, active->data); } active->data = yalloc_alloc_and_defrag(imageSize); assert(active->data); // Debug assert if(!active->data) { // Release, bail out "gracefully" _glKosThrowError(GL_OUT_OF_MEMORY, __func__); return; } if(data) { FASTCPY(active->data, data, imageSize); } } static GLint _cleanInternalFormat(GLint internalFormat) { switch (internalFormat) { case GL_COLOR_INDEX4_EXT: return GL_COLOR_INDEX4_EXT; case GL_COLOR_INDEX8_EXT: return GL_COLOR_INDEX8_EXT; case GL_ALPHA: /* case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16:*/ return GL_ALPHA; case 1: case GL_LUMINANCE: /* case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16:*/ return GL_LUMINANCE; case 2: case GL_LUMINANCE_ALPHA: /* case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: */ return GL_LUMINANCE_ALPHA; /* case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; */ case 3: return GL_RGB; case GL_RGB: /* case GL_R3_G3_B2: */ case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case 4: return GL_RGBA; case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; /* Support ARB_texture_rg */ case GL_RED: /* case GL_R8: case GL_R16: case GL_RED: case GL_COMPRESSED_RED: */ return GL_RED; /* case GL_RG: case GL_RG8: case GL_RG16: case GL_COMPRESSED_RG: return GL_RG;*/ default: return -1; } } static GLuint _determinePVRFormat(GLint internalFormat, GLenum type) { /* Given a cleaned internalFormat, return the Dreamcast format * that can hold it */ switch(internalFormat) { case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_RGBA: /* OK so if we have something that requires alpha, we return 4444 unless * the type was already 1555 (1-bit alpha) in which case we return that */ if(type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { return GPU_TXRFMT_ARGB1555 | GPU_TXRFMT_NONTWIDDLED; } else if(type == GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS) { return GPU_TXRFMT_ARGB1555 | GPU_TXRFMT_TWIDDLED; } else if(type == GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS) { return GPU_TXRFMT_ARGB4444 | GPU_TXRFMT_TWIDDLED; } else { return GPU_TXRFMT_ARGB4444 | GPU_TXRFMT_NONTWIDDLED; } case GL_RED: case GL_RGB: switch(type) { case GL_UNSIGNED_SHORT_5_6_5_TWID_KOS: return GPU_TXRFMT_RGB565 | GPU_TXRFMT_TWIDDLED; case GL_COMPRESSED_RGB_565_VQ_KOS: case GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS: return GPU_TXRFMT_RGB565 | GPU_TXRFMT_NONTWIDDLED | GPU_TXRFMT_VQ_ENABLE; case GL_COMPRESSED_RGB_565_VQ_TWID_KOS: case GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS: return GPU_TXRFMT_RGB565 | GPU_TXRFMT_TWIDDLED | GPU_TXRFMT_VQ_ENABLE; default: return GPU_TXRFMT_RGB565 | GPU_TXRFMT_NONTWIDDLED; } break; /* Compressed and twiddled versions */ case GL_UNSIGNED_SHORT_5_6_5_TWID_KOS: return GPU_TXRFMT_RGB565 | GPU_TXRFMT_TWIDDLED; case GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS: return GPU_TXRFMT_ARGB4444 | GPU_TXRFMT_TWIDDLED; case GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS: return GPU_TXRFMT_ARGB1555 | GPU_TXRFMT_TWIDDLED; case GL_COMPRESSED_RGB_565_VQ_KOS: case GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS: return GPU_TXRFMT_RGB565 | GPU_TXRFMT_NONTWIDDLED | GPU_TXRFMT_VQ_ENABLE; case GL_COMPRESSED_RGB_565_VQ_TWID_KOS: case GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS: return GPU_TXRFMT_RGB565 | GPU_TXRFMT_TWIDDLED | GPU_TXRFMT_VQ_ENABLE; case GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS: case GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_TWID_KOS: return GPU_TXRFMT_ARGB4444 | GPU_TXRFMT_TWIDDLED | GPU_TXRFMT_VQ_ENABLE; case GL_COMPRESSED_ARGB_4444_VQ_KOS: case GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_KOS: return GPU_TXRFMT_ARGB4444 | GPU_TXRFMT_NONTWIDDLED | GPU_TXRFMT_VQ_ENABLE; case GL_COMPRESSED_ARGB_1555_VQ_KOS: case GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_KOS: return GPU_TXRFMT_ARGB1555 | GPU_TXRFMT_NONTWIDDLED | GPU_TXRFMT_VQ_ENABLE; case GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS: case GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS: return GPU_TXRFMT_ARGB1555 | GPU_TXRFMT_TWIDDLED | GPU_TXRFMT_VQ_ENABLE; case GL_COLOR_INDEX8_EXT: return GPU_TXRFMT_PAL8BPP | GPU_TXRFMT_TWIDDLED; case GL_COLOR_INDEX4_EXT: return GPU_TXRFMT_PAL4BPP | GPU_TXRFMT_TWIDDLED; default: return 0; } } typedef void (*TextureConversionFunc)(const GLubyte*, GLubyte*); GL_FORCE_INLINE void _rgba8888_to_argb4444(const GLubyte* source, GLubyte* dest) { *((GLushort*) dest) = (source[3] & 0xF0) << 8 | (source[0] & 0xF0) << 4 | (source[1] & 0xF0) | (source[2] & 0xF0) >> 4; } GL_FORCE_INLINE void _rgba8888_to_rgba8888(const GLubyte* source, GLubyte* dest) { /* Noop */ GLubyte* dst = (GLubyte*) dest; dst[0] = source[0]; dst[1] = source[1]; dst[2] = source[2]; dst[3] = source[3]; } GL_FORCE_INLINE void _rgba8888_to_rgb565(const GLubyte* source, GLubyte* dest) { *((GLushort*) dest) = ((source[0] & 0b11111000) << 8) | ((source[1] & 0b11111100) << 3) | (source[2] >> 3); } GL_FORCE_INLINE void _rgb888_to_rgba8888(const GLubyte* source, GLubyte* dest) { /* Noop */ GLubyte* dst = (GLubyte*) dest; dst[0] = source[0]; dst[1] = source[1]; dst[2] = source[2]; dst[3] = 255; } GL_FORCE_INLINE void _rgb888_to_rgb565(const GLubyte* source, GLubyte* dest) { *((GLushort*) dest) = ((source[0] & 0b11111000) << 8) | ((source[1] & 0b11111100) << 3) | (source[2] >> 3); } GL_FORCE_INLINE void _rgba8888_to_a000(const GLubyte* source, GLubyte* dest) { *((GLushort*) dest) = ((source[3] & 0b11111000) << 8); } GL_FORCE_INLINE void _r8_to_rgb565(const GLubyte* source, GLubyte* dest) { *((GLushort*) dest) = (source[0] & 0b11111000) << 8; } GL_FORCE_INLINE void _rgba4444_to_argb4444(const GLubyte* source, GLubyte* dest) { GLushort* src = (GLushort*) source; *((GLushort*) dest) = ((*src & 0x000F) << 12) | *src >> 4; } GL_FORCE_INLINE void _rgba4444_to_rgba8888(const GLubyte* source, GLubyte* dest) { GLushort src = *((GLushort*) source); GLubyte* dst = (GLubyte*) dest; dst[0] = ((src & 0xF000) >> 12) * 2; dst[1] = ((src & 0x0F00) >> 8) * 2; dst[2] = ((src & 0x00F0) >> 4) * 2; dst[3] = ((src & 0x000F)) * 2; } GL_FORCE_INLINE void _i8_to_i8(const GLubyte* source, GLubyte* dest) { /* For indexes */ GLubyte* dst = (GLubyte*) dest; *dst = *source; } static inline void _alpha8_to_argb4444(const GLubyte* source, GLubyte* dest) { *((GLushort*) dest) = (*source & 0xF0) << 8 | (0xFF & 0xF0) << 4 | (0xFF & 0xF0) | (0xFF & 0xF0) >> 4; } static TextureConversionFunc _determineConversion(GLint internalFormat, GLenum format, GLenum type) { switch(internalFormat) { case GL_ALPHA: { if(format == GL_ALPHA) { /* Dreamcast doesn't really support GL_ALPHA internally, so store as argb with each rgb value as white */ return _alpha8_to_argb4444; } else if(type == GL_UNSIGNED_BYTE && format == GL_RGBA) { return _rgba8888_to_a000; } else if(type == GL_BYTE && format == GL_RGBA) { return _rgba8888_to_a000; } } break; case GL_RED: { if(type == GL_UNSIGNED_BYTE && format == GL_RED) { /* Dreamcast doesn't really support GL_RED internally, so store as rgb */ return _r8_to_rgb565; } } break; case GL_RGB: { if(type == GL_UNSIGNED_BYTE && format == GL_RGB) { return _rgb888_to_rgb565; } else if(type == GL_UNSIGNED_BYTE && format == GL_RGBA) { return _rgba8888_to_rgb565; } else if(type == GL_BYTE && format == GL_RGB) { return _rgb888_to_rgb565; } else if(type == GL_UNSIGNED_BYTE && format == GL_RED) { return _r8_to_rgb565; } } break; case GL_RGBA: { if(type == GL_UNSIGNED_BYTE && format == GL_RGBA) { return _rgba8888_to_argb4444; } else if (type == GL_BYTE && format == GL_RGBA) { return _rgba8888_to_argb4444; } else if(type == GL_UNSIGNED_SHORT_4_4_4_4 && format == GL_RGBA) { return _rgba4444_to_argb4444; } } break; case GL_RGBA8: { if(type == GL_UNSIGNED_BYTE && format == GL_RGBA) { return _rgba8888_to_rgba8888; } else if (type == GL_BYTE && format == GL_RGBA) { return _rgba8888_to_rgba8888; } else if(type == GL_UNSIGNED_BYTE && format == GL_RGB) { return _rgb888_to_rgba8888; } else if (type == GL_BYTE && format == GL_RGB) { return _rgb888_to_rgba8888; } else if(type == GL_UNSIGNED_SHORT_4_4_4_4 && format == GL_RGBA) { return _rgba4444_to_rgba8888; } } break; case GL_COLOR_INDEX8_EXT: if(format == GL_COLOR_INDEX) { switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: return _i8_to_i8; default: break; } } break; default: fprintf(stderr, "Unsupported conversion: %x -> %x, %x\n", internalFormat, format, type); break; } return 0; } static GLboolean _isSupportedFormat(GLenum format) { switch(format) { case GL_ALPHA: case GL_RED: case GL_RGB: case GL_RGBA: case GL_BGRA: case GL_COLOR_INDEX: case GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS: return GL_TRUE; default: return GL_FALSE; } } GLboolean _glIsMipmapComplete(const TextureObject* obj) { // Non-square textures can't have mipmaps if(obj->width != obj->height) { return GL_FALSE; } if(!obj->mipmap || !obj->mipmapCount) { return GL_FALSE; } GLsizei i = 0; for(; i < (GLubyte) obj->mipmapCount; ++i) { if((obj->mipmap & (1 << i)) == 0) { return GL_FALSE; } } return GL_TRUE; } void _glAllocateSpaceForMipmaps(TextureObject* active) { if(active->data && active->baseDataOffset > 0) { /* Already done - mipmaps have a dataOffset */ return; } /* We've allocated level 0 before, but now we're allocating * a level beyond that, we need to reallocate the data, copy level 0 * then free the original */ GLuint size = active->baseDataSize; /* Copy the data out of the pvr and back to ram */ GLubyte* temp = (GLubyte*) malloc(size); memcpy(temp, active->data, size); /* Free the PVR data */ yalloc_free(YALLOC_BASE, active->data); active->data = NULL; /* Figure out how much room to allocate for mipmaps */ GLuint bytes = _glGetMipmapDataSize(active); active->data = yalloc_alloc_and_defrag(bytes); assert(active->data); if(!active->data) { free(temp); return; } /* If there was existing data, then copy it where it should go */ memcpy(_glGetMipmapLocation(active, 0), temp, size); /* We no longer need this */ free(temp); /* Set the data offset depending on whether or not this is a * paletted texure */ active->baseDataOffset = _glGetMipmapDataOffset(active, 0); } #define STRINGIFY(x) #x #define TOSTRING(x) STRINGIFY(x) #define INFO_MSG(x) fprintf(stderr, "%s:%s > %s\n", __FILE__, TOSTRING(__LINE__), x) void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data) { TRACE(); if(target != GL_TEXTURE_2D) { INFO_MSG(""); _glKosThrowError(GL_INVALID_ENUM, __func__); return; } if(format != GL_COLOR_INDEX) { if(!_isSupportedFormat(format)) { INFO_MSG("Unsupported format"); _glKosThrowError(GL_INVALID_ENUM, __func__); return; } /* Abuse determineStride to see if type is valid */ if(_determineStride(GL_RGBA, type) == -1) { INFO_MSG(""); _glKosThrowError(GL_INVALID_ENUM, __func__); return; } internalFormat = _cleanInternalFormat(internalFormat); if(internalFormat == -1) { INFO_MSG(""); _glKosThrowError(GL_INVALID_VALUE, __func__); return; } } else { if(internalFormat != GL_COLOR_INDEX8_EXT) { INFO_MSG(""); _glKosThrowError(GL_INVALID_ENUM, __func__); return; } } GLuint w = width; GLuint h = height; if(level == 0){ if((w < 8 || (w & -w) != w)) { /* Width is not a power of two. Must be!*/ INFO_MSG(""); _glKosThrowError(GL_INVALID_VALUE, __func__); return; } if((h < 8 || (h & -h) != h)) { /* height is not a power of two. Must be!*/ INFO_MSG(""); _glKosThrowError(GL_INVALID_VALUE, __func__); return; } } else { /* Mipmap Errors, kos crashes if 1x1 */ if((h < 2) || (w < 2)){ assert(TEXTURE_UNITS[ACTIVE_TEXTURE]); TEXTURE_UNITS[ACTIVE_TEXTURE]->mipmap |= (1 << level); return; } } if(level < 0) { INFO_MSG(""); _glKosThrowError(GL_INVALID_VALUE, __func__); return; } if(level > 0 && width != height) { INFO_MSG("Tried to set non-square texture as a mipmap level"); printf("[GL ERROR] Mipmaps cannot be supported on non-square textures\n"); _glKosThrowError(GL_INVALID_OPERATION, __func__); return; } if(border) { INFO_MSG(""); _glKosThrowError(GL_INVALID_VALUE, __func__); return; } if(!TEXTURE_UNITS[ACTIVE_TEXTURE]) { INFO_MSG("Called glTexImage2D on unbound texture"); _glKosThrowError(GL_INVALID_OPERATION, __func__); return; } GLboolean isPaletted = (internalFormat == GL_COLOR_INDEX8_EXT) ? GL_TRUE : GL_FALSE; /* Calculate the format that we need to convert the data to */ GLuint pvr_format = _determinePVRFormat(internalFormat, type); TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE]; assert(active); if(active->data && (level == 0)) { /* pre-existing texture - check if changed */ if(active->width != width || active->height != height || active->color != pvr_format) { /* changed - free old texture memory */ yalloc_free(YALLOC_BASE, active->data); active->data = NULL; active->mipmap = 0; active->mipmapCount = 0; active->mipmap_bias = GL_KOS_INTERNAL_DEFAULT_MIPMAP_LOD_BIAS; active->dataStride = 0; active->baseDataOffset = 0; active->baseDataSize = 0; } } /* All colour formats are represented as shorts internally. Paletted textures * are represented by byte indexes (which look up into a color table) */ GLint destStride = isPaletted ? 1 : 2; GLuint bytes = (width * height * destStride); if(!active->data) { assert(active); assert(width); assert(height); assert(destStride); /* need texture memory */ active->width = width; active->height = height; active->color = pvr_format; /* Set the required mipmap count */ active->mipmapCount = _glGetMipmapLevelCount(active); active->mipmap_bias = GL_KOS_INTERNAL_DEFAULT_MIPMAP_LOD_BIAS; active->dataStride = destStride; active->baseDataSize = bytes; assert(bytes); if(level > 0) { /* If we're uploading a mipmap level, we need to allocate the full amount of space */ _glAllocateSpaceForMipmaps(active); } else { active->data = yalloc_alloc_and_defrag(active->baseDataSize); } active->isCompressed = GL_FALSE; active->isPaletted = isPaletted; } /* We're supplying a mipmap level, but previously we only had * data for the first level (level 0) */ if(level > 0 && active->baseDataOffset == 0) { _glAllocateSpaceForMipmaps(active); } assert(active->data); /* If we run out of PVR memory just return */ if(!active->data) { _glKosThrowError(GL_OUT_OF_MEMORY, __func__); return; } /* Mark this level as set in the mipmap bitmask */ active->mipmap |= (1 << level); /* Let's assume we need to convert */ GLboolean needsConversion = GL_TRUE; /* Let's assume we need twiddling - we always store things twiddled! */ GLboolean needsTwiddling = GL_TRUE; /* * These are the only formats where the source format passed in matches the pvr format. * Note the REV formats + GL_BGRA will reverse to ARGB which is what the PVR supports */ if(format == GL_COLOR_INDEX) { /* Don't convert color indexes */ needsConversion = GL_FALSE; if(type == GL_UNSIGNED_BYTE_TWID_KOS) { needsTwiddling = GL_FALSE; } } else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && internalFormat == GL_RGBA) { needsConversion = GL_FALSE; } else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV && internalFormat == GL_RGBA) { needsConversion = GL_FALSE; } else if(format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && internalFormat == GL_RGB) { needsConversion = GL_FALSE; } else if(format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5_TWID_KOS && internalFormat == GL_RGB) { needsConversion = GL_FALSE; needsTwiddling = GL_FALSE; } else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS && internalFormat == GL_RGBA) { needsConversion = GL_FALSE; needsTwiddling = GL_FALSE; } else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS && internalFormat == GL_RGBA) { needsConversion = GL_FALSE; needsTwiddling = GL_FALSE; } GLubyte* targetData = (active->baseDataOffset == 0) ? active->data : _glGetMipmapLocation(active, level); assert(targetData); GLubyte* conversionBuffer = NULL; if(!data) { /* No data? Do nothing! */ return; } else if(!needsConversion && !needsTwiddling) { assert(targetData); assert(data); assert(bytes); /* No conversion? Just copy the data, and the pvr_format is correct */ FASTCPY(targetData, data, bytes); return; } else if(needsConversion) { TextureConversionFunc convert = _determineConversion( internalFormat, format, type ); if(!convert) { INFO_MSG("Couldn't find conversion\n"); _glKosThrowError(GL_INVALID_OPERATION, __func__); return; } GLint stride = _determineStride(format, type); assert(stride > -1); if(stride == -1) { INFO_MSG("Stride was not detected\n"); _glKosThrowError(GL_INVALID_OPERATION, __func__); return; } conversionBuffer = malloc(bytes); GLubyte* dest = conversionBuffer; const GLubyte* source = data; assert(conversionBuffer); assert(source); /* Perform the conversion */ GLuint i; for(i = 0; i < bytes; i += destStride) { convert(source, dest); dest += destStride; source += stride; } } if(needsTwiddling) { const GLubyte *pixels = (GLubyte*) (conversionBuffer) ? conversionBuffer : data; if(internalFormat == GL_COLOR_INDEX8_EXT) { GPUTextureTwiddle8PPP((void*) pixels, targetData, width, height); } else { GPUTextureTwiddle16BPP((void*) pixels, targetData, width, height); } /* We make sure we remove nontwiddled and add twiddled. We could always * make it twiddled when determining the format but I worry that would make the * code less flexible to change in the future */ active->color &= ~(1 << 26); } else { /* We should only get here if we converted twiddled data... which is never currently */ assert(conversionBuffer); // We've already converted the data and we // don't need to twiddle it! FASTCPY(targetData, conversionBuffer, bytes); } if(conversionBuffer) { free(conversionBuffer); conversionBuffer = NULL; } } void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { TRACE(); TextureObject* active = _glGetBoundTexture(); if(!active) { return; } if(target == GL_TEXTURE_2D) { switch(pname) { case GL_TEXTURE_MAG_FILTER: switch(param) { case GL_NEAREST: case GL_LINEAR: break; default: { _glKosThrowError(GL_INVALID_VALUE, __func__); return; } } active->magFilter = param; break; case GL_TEXTURE_MIN_FILTER: switch(param) { case GL_NEAREST: case GL_LINEAR: case GL_NEAREST_MIPMAP_LINEAR: case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_NEAREST: break; default: { _glKosThrowError(GL_INVALID_VALUE, __func__); return; } } active->minFilter = param; break; case GL_TEXTURE_WRAP_S: switch(param) { case GL_CLAMP: active->uv_clamp |= CLAMP_U; break; case GL_REPEAT: active->uv_clamp &= ~CLAMP_U; break; } break; case GL_TEXTURE_WRAP_T: switch(param) { case GL_CLAMP: active->uv_clamp |= CLAMP_V; break; case GL_REPEAT: active->uv_clamp &= ~CLAMP_V; break; } break; case GL_SHARED_TEXTURE_BANK_KOS: active->shared_bank = param; break; default: break; } } } void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLint param) { glTexParameteri(target, pname, (GLint) param); } GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data) { GLint validTargets[] = { GL_TEXTURE_2D, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SHARED_TEXTURE_PALETTE_0_KOS, GL_SHARED_TEXTURE_PALETTE_1_KOS, GL_SHARED_TEXTURE_PALETTE_2_KOS, GL_SHARED_TEXTURE_PALETTE_3_KOS, 0 }; GLint validInternalFormats[] = {GL_RGB8, GL_RGBA8, 0}; GLint validFormats[] = {GL_RGB, GL_RGBA, 0}; GLint validTypes[] = {GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, 0}; if(_glCheckValidEnum(target, validTargets, __func__) != 0) { return; } if(_glCheckValidEnum(internalFormat, validInternalFormats, __func__) != 0) { return; } if(_glCheckValidEnum(format, validFormats, __func__) != 0) { return; } if(_glCheckValidEnum(type, validTypes, __func__) != 0) { return; } /* Only allow up to 256 colours in a palette */ if(width > 256 || width == 0) { _glKosThrowError(GL_INVALID_VALUE, __func__); return; } GLint sourceStride = _determineStride(format, type); assert(sourceStride > -1); TextureConversionFunc convert = _determineConversion( GL_RGBA8, /* We always store palettes in this format */ format, type ); if(!convert) { _glKosThrowError(GL_INVALID_OPERATION, __func__); return; } TexturePalette* palette = NULL; /* Custom extension - allow uploading to one of 4 custom palettes */ if(target == GL_SHARED_TEXTURE_PALETTE_EXT || target == GL_SHARED_TEXTURE_PALETTE_0_KOS) { palette = SHARED_PALETTES[0]; } else if(target == GL_SHARED_TEXTURE_PALETTE_1_KOS) { palette = SHARED_PALETTES[1]; } else if(target == GL_SHARED_TEXTURE_PALETTE_2_KOS) { palette = SHARED_PALETTES[2]; } else if(target == GL_SHARED_TEXTURE_PALETTE_3_KOS) { palette = SHARED_PALETTES[3]; } else { TextureObject* active = _glGetBoundTexture(); if(!active->palette) { active->palette = _initTexturePalette(); } palette = active->palette; } assert(palette); if(target) { free(palette->data); palette->data = NULL; } if(palette->bank > -1) { _glReleasePaletteSlot(palette->bank, palette->size); palette->bank = -1; } palette->data = (GLubyte*) malloc(width * 4); palette->format = format; palette->width = width; palette->size = (width > 16) ? 256 : 16; assert(palette->size == 16 || palette->size == 256); palette->bank = _glGenPaletteSlot(palette->size); if(palette->bank < 0) { /* We ran out of slots! */ _glKosThrowError(GL_INVALID_OPERATION, __func__); free(palette->data); palette->format = palette->width = palette->size = 0; return; } GLubyte* src = (GLubyte*) data; GLubyte* dst = (GLubyte*) palette->data; assert(src); assert(dst); /* Transform and copy the source palette to the texture */ GLushort i = 0; for(; i < width; ++i) { convert(src, dst); src += sourceStride; dst += 4; } _glApplyColorTable(palette); } GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { _GL_UNUSED(target); _GL_UNUSED(start); _GL_UNUSED(count); _GL_UNUSED(format); _GL_UNUSED(type); _GL_UNUSED(data); _glKosThrowError(GL_INVALID_OPERATION, __func__); } GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data) { _GL_UNUSED(target); _GL_UNUSED(format); _GL_UNUSED(type); _GL_UNUSED(data); _glKosThrowError(GL_INVALID_OPERATION, __func__); } GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) { _GL_UNUSED(target); _GL_UNUSED(pname); _GL_UNUSED(params); _glKosThrowError(GL_INVALID_OPERATION, __func__); } GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) { _GL_UNUSED(target); _GL_UNUSED(pname); _GL_UNUSED(params); _glKosThrowError(GL_INVALID_OPERATION, __func__); } GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { _GL_UNUSED(target); _GL_UNUSED(level); _GL_UNUSED(xoffset); _GL_UNUSED(yoffset); _GL_UNUSED(width); _GL_UNUSED(height); _GL_UNUSED(format); _GL_UNUSED(type); _GL_UNUSED(pixels); assert(0 && "Not Implemented"); } GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { _GL_UNUSED(target); _GL_UNUSED(level); _GL_UNUSED(xoffset); _GL_UNUSED(yoffset); _GL_UNUSED(x); _GL_UNUSED(y); _GL_UNUSED(width); _GL_UNUSED(height); assert(0 && "Not Implemented"); } GLAPI void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { _GL_UNUSED(target); _GL_UNUSED(level); _GL_UNUSED(xoffset); _GL_UNUSED(x); _GL_UNUSED(y); _GL_UNUSED(width); assert(0 && "Not Implemented"); } GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { _GL_UNUSED(target); _GL_UNUSED(level); _GL_UNUSED(internalformat); _GL_UNUSED(x); _GL_UNUSED(y); _GL_UNUSED(width); _GL_UNUSED(height); _GL_UNUSED(border); assert(0 && "Not Implemented"); } GLAPI void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { _GL_UNUSED(target); _GL_UNUSED(level); _GL_UNUSED(internalformat); _GL_UNUSED(x); _GL_UNUSED(y); _GL_UNUSED(width); _GL_UNUSED(border); assert(0 && "Not Implemented"); } GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { _GL_UNUSED(x); _GL_UNUSED(y); _GL_UNUSED(width); _GL_UNUSED(height); _GL_UNUSED(format); _GL_UNUSED(type); _GL_UNUSED(pixels); assert(0 && "Not Implemented"); } GLuint _glFreeTextureMemory() { return yalloc_count_free(YALLOC_BASE); } GLuint _glUsedTextureMemory() { return YALLOC_SIZE - _glFreeTextureMemory(); } GLuint _glFreeContiguousTextureMemory() { return yalloc_count_continuous(YALLOC_BASE); } GLAPI GLvoid APIENTRY glDefragmentTextureMemory_KOS(void) { yalloc_defrag_start(YALLOC_BASE); GLuint id; /* Replace all texture pointers */ for(id = 0; id < MAX_TEXTURE_COUNT; id++){ if(glIsTexture(id)){ TextureObject* txr = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, id); txr->data = yalloc_defrag_address(YALLOC_BASE, txr->data); } } yalloc_defrag_commit(YALLOC_BASE); }