#include #include "private.h" /* Set the Perspective */ void APIENTRY gluPerspective(GLfloat angle, GLfloat aspect, GLfloat znear, GLfloat zfar) { GLfloat xmin, xmax, ymin, ymax; ymax = znear * tanf(angle * F_PI / 360.0f); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; glFrustum(xmin, xmax, ymin, ymax, znear, zfar); } void APIENTRY gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) { glOrtho(left, right, bottom, top, -1.0f, 1.0f); }