#ifndef __GL_PNG_H__ #define __GL_PNG_H__ #include #include #include typedef struct _texture { GLuint id; GLenum format; GLenum min_filter; GLenum mag_filter; GLenum blend_source; GLenum blend_dest; int loaded; uint16_t w, h; // width / height of texture image int size[2]; float u, v; //uv COORD float uSize, vSize; // uvSize float xScale, yScale; //render scale float a; //alpha float light; //alpha float color[3]; char path[32]; } texture; /* DTEX Image type - contains height, width, and data */ typedef struct Image { unsigned long sizeX; unsigned long sizeY; char *data; GLenum internalFormat; GLboolean mipmapped; unsigned int dataSize; } Image; int dtex_to_gl_texture(texture *tex, char* filename); void draw_textured_quad(texture *tex); #endif