# GLdc This is a partial implementation of OpenGL 1.2 for the SEGA Dreamcast for use with the KallistiOS SDK. It began as a fork of libGL by Josh Pearson but has undergone a large refactor which is essentially a rewrite. The aim is to implement as much of OpenGL 1.2 as possible, and to add additional features via extensions. Things left to (re)implement: - Spotlights (Trivial) - Framebuffer extension (Trivial) - Multitexturing (Trivial) - Texture Matrix (Trivial) - Mipmapping (Trivial) Things I'd like to do: - Use a clean "gl.h" - Define an extension for modifier volumes - Support `GL_ALPHA_TEST` using punch-thru polys - Add support for point sprites - Optimise, add unit tests for correctness