# Manipulate the CFLAGS to look our *our* version of the library and includes INC_DIR = $(abspath ../include) LIB_DIR = $(abspath ../) export CFLAGS := $(CFLAGS) -I $(INC_DIR) export OBJEXTRA := $(LIB_DIR)/libGLdc.a all: $(KOS_MAKE) -C nehe02 all $(KOS_MAKE) -C nehe02va all $(KOS_MAKE) -C nehe02de all $(KOS_MAKE) -C nehe03 all $(KOS_MAKE) -C nehe06 all $(KOS_MAKE) -C nehe06_vq all $(KOS_MAKE) -C ortho2d all $(KOS_MAKE) -C lerabot01 all $(KOS_MAKE) -C zclip all $(KOS_MAKE) -C zclip_triangle all $(KOS_MAKE) -C zclip_trianglestrip all $(KOS_MAKE) -C terrain all $(KOS_MAKE) -C quadmark all $(KOS_MAKE) -C trimark all $(KOS_MAKE) -C multitexture_arrays all $(KOS_MAKE) -C paletted all $(KOS_MAKE) -C paletted_pcx all $(KOS_MAKE) -C depth_funcs all $(KOS_MAKE) -C polymark all $(KOS_MAKE) -C polygon_offset all $(KOS_MAKE) -C blend_test all $(KOS_MAKE) -C mipmap all $(KOS_MAKE) -C lights all