#pragma once #include #include "../types.h" #define MATH_Fast_Divide(n, d) (n / d) #define MATH_fmac(a, b, c) (a * b + c) #define MATH_Fast_Sqrt(x) sqrt((x)) #define MATH_fsrra(x) (1.0f / sqrt((x))) #define MATH_Fast_Invert(x) (1.0f / (x)) inline void CompilePolyHeader(PolyHeader* out, const PolyContext* in) { (void) out; (void) in; } inline void UploadMatrix4x4(const float* mat) { (void) mat; } inline void MultiplyMatrix4x4(const float* mat) { (void) mat; } inline void DownloadMatrix4x4(float* mat) { (void) mat; } inline void TransformVertices(const Vertex* vertices, const int count) { (void) vertices; (void) count; } void InitGPU(_Bool autosort, _Bool fsaa);