#include #include "private.h" /* Set the Perspective */ void APIENTRY gluPerspective(GLfloat angle, GLfloat aspect, GLfloat znear, GLfloat zfar) { GLdouble fW, fH; fH = tan(angle / 360 * F_PI) * znear; fW = fH * aspect; glFrustum(-fW, fW, -fH, fH, znear, zfar); } void APIENTRY gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) { glOrtho(left, right, bottom, top, -1.0f, 1.0f); }