#include #include "private.h" #include "../include/glkos.h" #include "../include/glext.h" typedef struct { GLuint index; GLuint texture_id; GLboolean is_complete; /* FIXME: Add OP, TR and PT lists per framebuffer */ } FrameBuffer; static FrameBuffer* ACTIVE_FRAMEBUFFER = NULL; static NamedArray FRAMEBUFFERS; void initFramebuffers() { named_array_init(&FRAMEBUFFERS, sizeof(FrameBuffer), 32); } void wipeTextureOnFramebuffers(GLuint texture) { /* Spec says we don't update inactive framebuffers, they'll presumably just cause * a GL_INVALID_OPERATION if we try to render to them */ if(ACTIVE_FRAMEBUFFER && ACTIVE_FRAMEBUFFER->texture_id == texture) { ACTIVE_FRAMEBUFFER->texture_id = 0; } } void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) { TRACE(); while(n--) { GLuint id = 0; FrameBuffer* fb = (FrameBuffer*) named_array_alloc(&FRAMEBUFFERS, &id); fb->index = id; fb->is_complete = GL_FALSE; fb->texture_id = 0; *framebuffers = id; framebuffers++; } } void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) { TRACE(); while(n--) { FrameBuffer* fb = (FrameBuffer*) named_array_get(&FRAMEBUFFERS, *framebuffers); if(fb == ACTIVE_FRAMEBUFFER) { ACTIVE_FRAMEBUFFER = NULL; } named_array_release(&FRAMEBUFFERS, *framebuffers++); } } void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer) { TRACE(); if(framebuffer) { ACTIVE_FRAMEBUFFER = (FrameBuffer*) named_array_get(&FRAMEBUFFERS, framebuffer); } else { ACTIVE_FRAMEBUFFER = NULL; /* FIXME: This is where we need to submit the lists and then clear them. Binding zero means returning to the * default framebuffer so we need to render a frame to the texture at that point */ } } void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { if(texture != 0 && !glIsTexture(texture)) { _glKosThrowError(GL_INVALID_OPERATION, __func__); _glKosPrintError(); return; } if(!ACTIVE_FRAMEBUFFER) { _glKosThrowError(GL_INVALID_OPERATION, __func__); _glKosPrintError(); return; } ACTIVE_FRAMEBUFFER->texture_id = texture; } static inline GLuint A1555(GLuint v) { const GLuint MASK = (1 << 15); return (v & MASK) >> 15; } static inline GLuint R1555(GLuint v) { const GLuint MASK = (31 << 10); return (v & MASK) >> 10; } static inline GLuint G1555(GLuint v) { const GLuint MASK = (31 << 5); return (v & MASK) >> 5; } static inline GLuint B1555(GLuint v) { const GLuint MASK = (31 << 0); return (v & MASK) >> 0; } static inline GLuint A4444(GLuint v) { const GLuint MASK = (0xF << 12); return (v & MASK) >> 12; } static inline GLuint R4444(GLuint v) { const GLuint MASK = (0xF << 8); return (v & MASK) >> 8; } static inline GLuint G4444(GLuint v) { const GLuint MASK = (0xF << 4); return (v & MASK) >> 4; } static inline GLuint B4444(GLuint v) { const GLuint MASK = (0xF << 0); return (v & MASK) >> 0; } static inline GLuint R565(GLuint v) { const GLuint MASK = (31 << 11); return (v & MASK) >> 11; } static inline GLuint G565(GLuint v) { const GLuint MASK = (63 << 5); return (v & MASK) >> 5; } static inline GLuint B565(GLuint v) { const GLuint MASK = (31 << 0); return (v & MASK) >> 0; } GLboolean _glCalculateAverageTexel(const GLubyte* src, const GLuint srcWidth, const GLuint pvrFormat, GLubyte* dest) { GLushort* s1 = ((GLushort*) src); GLushort* s2 = ((GLushort*) src) + 1; GLushort* s3 = ((GLushort*) src) + srcWidth; GLushort* s4 = ((GLushort*) src) + srcWidth + 1; GLushort* d1 = ((GLushort*) dest); GLuint a, r, g, b; if((pvrFormat & PVR_TXRFMT_ARGB1555) == PVR_TXRFMT_ARGB1555) { a = A1555(*s1) + A1555(*s2) + A1555(*s3) + A1555(*s4); r = R1555(*s1) + R1555(*s2) + R1555(*s3) + R1555(*s4); g = G1555(*s1) + R1555(*s2) + R1555(*s3) + R1555(*s4); b = B1555(*s1) + R1555(*s2) + R1555(*s3) + R1555(*s4); a /= 4; r /= 4; g /= 4; b /= 4; *d1 = (a << 15 | r << 10 | g << 5 | b); } else if((pvrFormat & PVR_TXRFMT_ARGB4444) == PVR_TXRFMT_ARGB4444) { a = A4444(*s1) + A4444(*s2) + A4444(*s3) + A4444(*s4); r = R4444(*s1) + R4444(*s2) + R4444(*s3) + R4444(*s4); g = G4444(*s1) + R4444(*s2) + R4444(*s3) + R4444(*s4); b = B4444(*s1) + R4444(*s2) + R4444(*s3) + R4444(*s4); a /= 4; r /= 4; g /= 4; b /= 4; *d1 = (a << 12 | r << 8 | g << 4 | b); } else if((pvrFormat & PVR_TXRFMT_RGB565) == PVR_TXRFMT_ARGB4444) { r = R565(*s1) + R565(*s2) + R565(*s3) + R565(*s4); g = G565(*s1) + R565(*s2) + R565(*s3) + R565(*s4); b = B565(*s1) + R565(*s2) + R565(*s3) + R565(*s4); r /= 4; g /= 4; b /= 4; *d1 = (r << 11 | g << 5 | b); } else { fprintf(stderr, "ERROR: Unsupported PVR format for mipmap generation"); _glKosThrowError(GL_INVALID_OPERATION, "glGenerateMipmapEXT"); _glKosPrintError(); return GL_FALSE; } return GL_TRUE; } void APIENTRY glGenerateMipmapEXT(GLenum target) { if(target != GL_TEXTURE_2D) { _glKosThrowError(GL_INVALID_OPERATION, __func__); _glKosPrintError(); return; } TextureObject* tex = getBoundTexture(); if(!tex || !tex->data || !tex->mipmapCount) { _glKosThrowError(GL_INVALID_OPERATION, __func__); _glKosPrintError(); return; } if(_glIsMipmapComplete(tex)) { /* Nothing to do */ return; } GLuint i = 1; GLuint sx, sy, dx, dy; GLuint prevWidth = tex->width; GLuint prevHeight = tex->height; for(; i < _glGetMipmapLevelCount(tex); ++i) { GLubyte* prevData = _glGetMipmapLocation(tex, i - 1); GLubyte* thisData = _glGetMipmapLocation(tex, i); GLuint thisWidth = (prevWidth > 1) ? prevWidth / 2 : 1; GLuint thisHeight = (prevHeight > 1) ? prevHeight / 2 : 1; /* Do the minification */ for(sx = 0, dx = 0; sx < prevWidth; sx += 2, dx += 1) { for(sy = 0, dy = 0; sy < prevHeight; sy += 2, dy += 1) { GLubyte* srcTexel = &prevData[ ((sy * prevWidth) + sx) * tex->dataStride ]; GLubyte* destTexel = &thisData[ ((dy * thisWidth) + dx) * tex->dataStride ]; if(!_glCalculateAverageTexel( srcTexel, prevWidth, tex->color, destTexel )) { return; } } } tex->mipmap |= (1 << i); prevWidth = thisWidth; prevHeight = thisHeight; } } GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target) { if(target != GL_FRAMEBUFFER_EXT) { _glKosThrowError(GL_INVALID_ENUM, __func__); _glKosPrintError(); return 0; } if(!ACTIVE_FRAMEBUFFER) { return GL_FRAMEBUFFER_COMPLETE_EXT; } if(!ACTIVE_FRAMEBUFFER->texture_id) { return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; } return GL_FRAMEBUFFER_COMPLETE_EXT; } GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer) { return (named_array_used(&FRAMEBUFFERS, framebuffer)) ? GL_TRUE : GL_FALSE; }