#include #include #include #include #include #include #include #include #include "gl_png.h" #define CLEANUP(x) { ret = (x); goto cleanup; } GLfloat global_diffuse[] = {1.0, 1.0, 1.0, 1.0}; GLfloat global_ambient[] = {1.0, 1.0, 1.0, 1.0}; int dtex_to_gl_texture(texture *tex, char* filename) { // Load Texture Image *image; // allocate space for texture image = (Image *) malloc(sizeof(Image)); if (image == NULL) { printf("No memory for .DTEX file\n"); return(0); } FILE* file = NULL; // make sure the file is there. if ((file = fopen(filename, "rb")) == NULL) { printf("File not found"); return 0; } struct { char id[4]; // 'DTEX' GLushort width; GLushort height; GLuint type; GLuint size; } header; fread(&header, sizeof(header), 1, file); GLboolean twiddled = (header.type & (1 << 26)) < 1; GLboolean compressed = (header.type & (1 << 30)) > 0; GLboolean mipmapped = (header.type & (1 << 31)) > 0; GLboolean strided = (header.type & (1 << 25)) > 0; GLuint format = (header.type >> 27) & 0b111; image->data = (char *) malloc (header.size); image->sizeX = header.width; image->sizeY = header.height; image->dataSize = header.size; GLuint expected = 2 * header.width * header.height; GLuint ratio = (GLuint) (((GLfloat) expected) / ((GLfloat) header.size)); fread(image->data, image->dataSize, 1, file); fclose(file); if(compressed) { printf("Compressed - "); if(twiddled) { printf("Twiddled - "); switch(format) { case 0: { if(mipmapped) { image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS; } else { image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS; } } break; case 1: { if(mipmapped) { image->internalFormat = GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS; } else { image->internalFormat = GL_COMPRESSED_RGB_565_VQ_TWID_KOS; } } break; case 2: { if(mipmapped) { image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_TWID_KOS; } else { image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS; } } break; default: fprintf(stderr, "Invalid texture format"); return 0; } } else { switch(format) { case 0: { if(mipmapped) { image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_KOS; } else { image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_KOS; } } break; case 1: { if(mipmapped) { image->internalFormat = GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS; } else { image->internalFormat = GL_COMPRESSED_RGB_565_VQ_KOS; } } break; case 2: { if(mipmapped) { image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_KOS; } else { image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_KOS; } } break; default: fprintf(stderr, "Invalid texture format"); return 0; } } } else { printf("Uncompressed - "); //printf("Color:%u -", format); switch(format) { case 0: image->internalFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS; //image->internalFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; case 1: image->internalFormat = GL_UNSIGNED_SHORT_5_6_5_REV; break; case 2: image->internalFormat = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; } } printf("\n"); // Create Texture GLuint texture_id; glGenTextures(1, &texture_id); glBindTexture(GL_TEXTURE_2D, texture_id); // 2d texture (x and y size) GLint newFormat = format; GLint colorType = GL_RGB; if (image->internalFormat == GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS || image->internalFormat == GL_UNSIGNED_SHORT_4_4_4_4_REV){ newFormat = GL_BGRA; colorType = GL_RGBA; printf("Reversing RGBA\n"); } if (image->internalFormat == GL_UNSIGNED_SHORT_5_6_5_REV){ newFormat = GL_RGB; colorType = GL_RGB; printf("Reversing RGB\n"); } glTexImage2D(GL_TEXTURE_2D, 0, colorType, image->sizeX, image->sizeY, 0, newFormat, image->internalFormat, image->data); tex->id = texture_id; tex->w = image->sizeX; tex->h = image->sizeY; tex->u = 0.f; tex->v = 0.f; tex->a = tex->light = 1; tex->color[0] = tex->color[1] = tex->color[2] = 1.0f; tex->uSize = tex->vSize = 1.0f; tex->xScale = tex->yScale = 1.0f; tex->format = image->internalFormat; tex->min_filter = tex->mag_filter = GL_NEAREST; tex->blend_source = GL_SRC_ALPHA; tex->blend_dest = GL_ONE_MINUS_SRC_ALPHA; strcpy(tex->path, filename); printf("Texture size: %lu x %lu\n", image->sizeX, image->sizeY); printf("Texture ratio: %d\n", ratio); printf("Texture size: %lu x %lu\n", image->sizeX, image->sizeY); printf("Texture %s loaded\n", tex->path); return(1); } void draw_textured_quad(texture *tex) { if(glIsTexture(tex->id)) { GLfloat vertex_data[] = { /* 2D Coordinate, texture coordinate */ 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0 }; GLfloat uv_data[] = { /* 2D Coordinate, texture coordinate */ 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat normal_data[] = { /* 2D Coordinate, texture coordinate */ 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0 }; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex->id); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer (3, GL_FLOAT, 0, vertex_data); glTexCoordPointer (2, GL_FLOAT, 0, uv_data); glNormalPointer (GL_FLOAT, 0, normal_data); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisable(GL_TEXTURE_2D); } }