#include #include #include #include #include #ifdef _arch_dreamcast #include "../GL/private.h" #else #define FASTCPY memcpy #endif #include "aligned_vector.h" extern inline void* aligned_vector_resize(AlignedVector* vector, const unsigned int element_count); extern inline void* aligned_vector_extend(AlignedVector* vector, const unsigned int additional_count); extern inline void* aligned_vector_reserve(AlignedVector* vector, unsigned int element_count); extern inline void* aligned_vector_push_back(AlignedVector* vector, const void* objs, unsigned int count); void aligned_vector_init(AlignedVector* vector, unsigned int element_size) { vector->size = vector->capacity = 0; vector->element_size = element_size; vector->data = NULL; /* Reserve some initial capacity */ aligned_vector_reserve(vector, ALIGNED_VECTOR_CHUNK_SIZE); } void aligned_vector_shrink_to_fit(AlignedVector* vector) { if(vector->size == 0) { free(vector->data); vector->data = NULL; vector->capacity = 0; } else { unsigned int new_byte_size = vector->size * vector->element_size; unsigned char* original_data = vector->data; vector->data = (unsigned char*) memalign(0x20, new_byte_size); if(original_data) { FASTCPY(vector->data, original_data, new_byte_size); free(original_data); } vector->capacity = vector->size; } } void aligned_vector_cleanup(AlignedVector* vector) { aligned_vector_clear(vector); aligned_vector_shrink_to_fit(vector); }