/* KallistiGL for KallistiOS ##version## libgl/glut.h Copyright (C) 2014 Josh Pearson Copyright (C) 2014 Lawrence Sebald */ #ifndef __GL_GLUT_H #define __GL_GLUT_H #include /* Flush the Submitted Primitive Data to the GPU for render to screen */ GLAPI void APIENTRY glutSwapBuffers(); /* Flush the Submitted Primitive Data to the GPU for render to texture */ GLAPI void APIENTRY glutSwapBuffersToTexture(void *dst, GLsizei *x, GLsizei *y); /* Copy the Submitted Primitive Data to the GPU for render to texture */ /* This will leave the Vertex Data in the Main Buffer to be Flushed on the next frame rendered */ GLAPI void APIENTRY glutCopyBufferToTexture(void *dst, GLsizei *x, GLsizei *y); #endif /* !__GL_GLUT_H */