# KallistiOS ##version## # # kos-ports/libgl Makefile # Copyright (C) 2013, 2014 Josh Pearson # Copyright (C) 2014 Lawrence Sebald # Copyright (C) 2018 Luke Benstead TARGET = libGLdc.a OBJS = GL/gldc.o #OBJS = GL/draw.o GL/flush.o GL/framebuffer.o GL/immediate.o GL/lighting.o GL/state.o GL/texture.o GL/glu.o #OBJS += GL/matrix.o GL/fog.o GL/error.o GL/clip.o containers/stack.o containers/named_array.o containers/aligned_vector.o GL/profiler.o OBJS += containers/stack.o containers/named_array.o containers/aligned_vector.o GL/profiler.o SUBDIRS = EXTRA_CFLAGS= -Wall -Wextra -Wstrict-aliasing=0 KOS_CFLAGS += -ffast-math -O2 -funroll-loops -fsingle-precision-constant -Iinclude -funsafe-math-optimizations -DBUILD_LIBGL #KOS_CFLAGS += -O1 -mlra -Iinclude -DBUILD_LIBGL -Wall -Wextra #GCC5_FLAGS = -mfsca -mfsrra -mlra # Manipulate the CFLAGS to look our *our* version of the library and includes INC_DIR = $(abspath ./include) LIB_DIR = $(abspath ./) export CFLAGS := $(CFLAGS) -I $(INC_DIR) export OBJEXTRA := $(LIB_DIR)/libGLdc.a default: build link link: $(KOS_AR) rcs $(TARGET) $(OBJS) build: $(OBJS) link samples: build $(KOS_MAKE) -C samples all defaultall: create_kos_link $(OBJS) subdirs linklib samples include $(KOS_BASE)/addons/Makefile.prefab # creates the kos link to the headers create_kos_link: rm -f ../include/GL ln -s ../GLdc/include ../include/GL polymark: $(KOS_MAKE) -C samples/quadmark dist offset: $(KOS_MAKE) -C samples/polygon_offset nehe07: $(KOS_MAKE) -C samples/nehe07 dist