/* KallistiGL for KallistiOS ##version## libgl/gl-rgb.c Copyright (C) 2013-2015 Josh Pearson A set of functions for working with ARGB pixel data, used by gluBuild2DMipmaps(...). The pixel conversion functions are for submitting textures not supported by the PVR. */ #include "gl.h" #include "gl-rgb.h" //===================================================================================================// //== ARGB Bit Masks ==// static unsigned char ARGB1555_ALPHA(unsigned short c) { return (c & ARGB1555_ALPHA_MASK) >> ARGB1555_ALPHA_SHIFT; } static unsigned char ARGB1555_RED(unsigned short c) { return (c & ARGB1555_RED_MASK) >> ARGB1555_RED_SHIFT; } static unsigned char ARGB1555_GREEN(unsigned short c) { return (c & ARGB1555_GREEN_MASK) >> ARGB1555_GREEN_SHIFT; } static unsigned char ARGB1555_BLUE(unsigned short c) { return (c & ARGB1555_BLUE_MASK) >> ARGB1555_BLUE_SHIFT; } static unsigned char ARGB4444_ALPHA(unsigned short c) { return (c & ARGB4444_ALPHA_MASK) >> ARGB4444_ALPHA_SHIFT; } static unsigned char ARGB4444_RED(unsigned short c) { return (c & ARGB4444_RED_MASK) >> ARGB4444_RED_SHIFT; } static unsigned char ARGB4444_GREEN(unsigned short c) { return (c & ARGB4444_GREEN_MASK) >> ARGB4444_GREEN_SHIFT; } static unsigned char ARGB4444_BLUE(unsigned short c) { return (c & ARGB4444_BLUE_MASK) >> ARGB4444_BLUE_SHIFT; } static unsigned char RGB565_RED(unsigned short c) { return (c & RGB565_RED_MASK) >> RGB565_RED_SHIFT; } static unsigned char RGB565_GREEN(unsigned short c) { return (c & RGB565_GREEN_MASK) >> RGB565_GREEN_SHIFT; } static unsigned char RGB565_BLUE(unsigned short c) { return c & RGB565_BLUE_MASK; } //===================================================================================================// //== Block Compression ==// uint16 __glKosAverageQuadPixelRGB565(uint16 p1, uint16 p2, uint16 p3, uint16 p4) { uint8 R = (RGB565_RED(p1) + RGB565_RED(p2) + RGB565_RED(p3) + RGB565_RED(p4)) / 4; uint8 G = (RGB565_GREEN(p1) + RGB565_GREEN(p2) + RGB565_GREEN(p3) + RGB565_GREEN(p4)) / 4; uint8 B = (RGB565_BLUE(p1) + RGB565_BLUE(p2) + RGB565_BLUE(p3) + RGB565_BLUE(p4)) / 4; return R << RGB565_RED_SHIFT | G << RGB565_GREEN_SHIFT | B; } uint16 __glKosAverageQuadPixelARGB1555(uint16 p1, uint16 p2, uint16 p3, uint16 p4) { uint8 A = (ARGB1555_ALPHA(p1) + ARGB1555_ALPHA(p2) + ARGB1555_ALPHA(p3) + ARGB1555_ALPHA(p4)) / 4; uint8 R = (ARGB1555_RED(p1) + ARGB1555_RED(p2) + ARGB1555_RED(p3) + ARGB1555_RED(p4)) / 4; uint8 G = (ARGB1555_GREEN(p1) + ARGB1555_GREEN(p2) + ARGB1555_GREEN(p3) + ARGB1555_GREEN(p4)) / 4; uint8 B = (ARGB1555_BLUE(p1) + ARGB1555_BLUE(p2) + ARGB1555_BLUE(p3) + ARGB1555_BLUE(p4)) / 4; return ((A & RGB1_MAX) << ARGB1555_ALPHA_SHIFT) | ((R & RGB5_MAX) << ARGB1555_RED_SHIFT) | ((G & RGB5_MAX) << ARGB1555_GREEN_SHIFT) | (B & RGB5_MAX); } uint16 __glKosAverageQuadPixelARGB4444(uint16 p1, uint16 p2, uint16 p3, uint16 p4) { uint8 A = (ARGB4444_ALPHA(p1) + ARGB4444_ALPHA(p2) + ARGB4444_ALPHA(p3) + ARGB4444_ALPHA(p4)) / 4; uint8 R = (ARGB4444_RED(p1) + ARGB4444_RED(p2) + ARGB4444_RED(p3) + ARGB4444_RED(p4)) / 4; uint8 G = (ARGB4444_GREEN(p1) + ARGB4444_GREEN(p2) + ARGB4444_GREEN(p3) + ARGB4444_GREEN(p4)) / 4; uint8 B = (ARGB4444_BLUE(p1) + ARGB4444_BLUE(p2) + ARGB4444_BLUE(p3) + ARGB4444_BLUE(p4)) / 4; return ((A & RGB4_MAX) << ARGB4444_ALPHA_SHIFT) | ((R & RGB4_MAX) << ARGB4444_RED_SHIFT) | ((G & RGB4_MAX) << ARGB4444_GREEN_SHIFT) | (B & RGB4_MAX); } uint16 __glKosAverageBiPixelRGB565(uint16 p1, uint16 p2) { uint8 R = (RGB565_RED(p1) + RGB565_RED(p2)) / 2; uint8 G = (RGB565_GREEN(p1) + RGB565_GREEN(p2)) / 2; uint8 B = (RGB565_BLUE(p1) + RGB565_BLUE(p2)) / 2; return R << RGB565_RED_SHIFT | G << RGB565_GREEN_SHIFT | B; } uint16 __glKosAverageBiPixelARGB1555(uint16 p1, uint16 p2) { uint8 A = (ARGB1555_ALPHA(p1) + ARGB1555_ALPHA(p2)) / 2; uint8 R = (ARGB1555_RED(p1) + ARGB1555_RED(p2)) / 2; uint8 G = (ARGB1555_GREEN(p1) + ARGB1555_GREEN(p2)) / 2; uint8 B = (ARGB1555_BLUE(p1) + ARGB1555_BLUE(p2)) / 2; return ((A & RGB1_MAX) << ARGB1555_ALPHA_SHIFT) | ((R & RGB5_MAX) << ARGB1555_RED_SHIFT) | ((G & RGB5_MAX) << ARGB1555_GREEN_SHIFT) | (B & RGB5_MAX); } uint16 __glKosAverageBiPixelARGB4444(uint16 p1, uint16 p2) { uint8 A = (ARGB4444_ALPHA(p1) + ARGB4444_ALPHA(p2)) / 2; uint8 R = (ARGB4444_RED(p1) + ARGB4444_RED(p2)) / 2; uint8 G = (ARGB4444_GREEN(p1) + ARGB4444_GREEN(p2)) / 2; uint8 B = (ARGB4444_BLUE(p1) + ARGB4444_BLUE(p2)) / 2; return ((A & RGB4_MAX) << ARGB4444_ALPHA_SHIFT) | ((R & RGB4_MAX) << ARGB4444_RED_SHIFT) | ((G & RGB4_MAX) << ARGB4444_GREEN_SHIFT) | (B & RGB4_MAX); } //===================================================================================================// //== Colorspace Conversion ==// static uint16 _glKosConvPixelRGBAU32(uint8 r, uint8 g, uint8 b, uint8 a) { return (uint16)((a & RGB4_MAX) << ARGB4444_ALPHA_SHIFT) | ((r & RGB4_MAX) << ARGB4444_RED_SHIFT) | ((g & RGB4_MAX) << ARGB4444_GREEN_SHIFT) | ((b & RGB4_MAX)); } static uint16 _glKosConvPixelRGBU24(uint8 r, uint8 g, uint8 b) { return (uint16)((r & RGB5_MAX) << RGB565_RED_SHIFT) | ((g & RGB6_MAX) << RGB565_GREEN_SHIFT) | ((b & RGB5_MAX)); } static void _glKosConvPixelsRGBF(int w, int h, float *src, uint16 *dst) { int i; for(i = 0; i < w * h; i++) { dst[i] = _glKosConvPixelRGBU24((uint8)(src[i * 3 + 0] * RGB5_MAX), (uint8)(src[i * 3 + 1] * RGB6_MAX), (uint8)(src[i * 3 + 2] * RGB5_MAX)); } } static void _glKosConvPixelsRGBAF(int w, int h, float *src, uint16 *dst) { int i; for(i = 0; i < w * h; i++) { dst[i] = _glKosConvPixelRGBAU32((uint8)(src[i * 4 + 0] * RGB4_MAX), (uint8)(src[i * 4 + 1] * RGB4_MAX), (uint8)(src[i * 4 + 2] * RGB4_MAX), (uint8)(src[i * 4 + 3] * RGB4_MAX)); } } static void _glKosConvPixelsRGBU24(int w, int h, uint8 *src, uint16 *dst) { unsigned char r, g, b; int i; for(i = 0; i < w * h; i++) { r = (src[i * 3 + 0] * RGB5_MAX) / RGB8_MAX; g = (src[i * 3 + 1] * RGB6_MAX) / RGB8_MAX; b = (src[i * 3 + 2] * RGB5_MAX) / RGB8_MAX; dst[i] = _glKosConvPixelRGBU24(r, g, b); } } static void _glKosConvPixelsRGBAU32(int w, int h, uint8 *src, uint16 *dst) { unsigned char r, g, b, a; int i; for(i = 0; i < w * h; i++) { r = (src[i * 4 + 0] * RGB4_MAX) / RGB8_MAX; g = (src[i * 4 + 1] * RGB4_MAX) / RGB8_MAX; b = (src[i * 4 + 2] * RGB4_MAX) / RGB8_MAX; a = (src[i * 4 + 3] * RGB4_MAX) / RGB8_MAX; dst[i] = _glKosConvPixelRGBAU32(r, g, b, a); } } static void _glKosConvPixelsRGBS24(int w, int h, int8 *src, uint16 *dst) { unsigned char r, g, b; int i; for(i = 0; i < w * h; i++) { r = ((src[i * 3 + 0] + S8_NEG_OFT) * RGB5_MAX) / RGB8_MAX; g = ((src[i * 3 + 1] + S8_NEG_OFT) * RGB6_MAX) / RGB8_MAX; b = ((src[i * 3 + 2] + S8_NEG_OFT) * RGB5_MAX) / RGB8_MAX; dst[i] = _glKosConvPixelRGBU24(r, g, b); } } static void _glKosConvPixelsRGBAS32(int w, int h, int8 *src, uint16 *dst) { unsigned char r, g, b, a; int i; for(i = 0; i < w * h; i++) { r = ((src[i * 4 + 0] + S8_NEG_OFT) * RGB4_MAX) / RGB8_MAX; g = ((src[i * 4 + 1] + S8_NEG_OFT) * RGB4_MAX) / RGB8_MAX; b = ((src[i * 4 + 2] + S8_NEG_OFT) * RGB4_MAX) / RGB8_MAX; a = ((src[i * 4 + 3] + S8_NEG_OFT) * RGB4_MAX) / RGB8_MAX; dst[i] = _glKosConvPixelRGBAU32(r, g, b, a); } } static void _glKosConvPixelsRGBS48(int w, int h, int16 *src, uint16 *dst) { unsigned char r, g, b; int i; for(i = 0; i < w * h; i++) { r = ((src[i * 3 + 0] + S16_NEG_OFT) * RGB5_MAX) / RGB16_MAX; g = ((src[i * 3 + 1] + S16_NEG_OFT) * RGB6_MAX) / RGB16_MAX; b = ((src[i * 3 + 2] + S16_NEG_OFT) * RGB5_MAX) / RGB16_MAX; dst[i] = _glKosConvPixelRGBU24(r, g, b); } } static void _glKosConvPixelsRGBAS64(int w, int h, int16 *src, uint16 *dst) { unsigned char r, g, b, a; int i; for(i = 0; i < w * h; i++) { r = ((src[i * 4 + 0] + S16_NEG_OFT) * RGB4_MAX) / RGB16_MAX; g = ((src[i * 4 + 1] + S16_NEG_OFT) * RGB4_MAX) / RGB16_MAX; b = ((src[i * 4 + 2] + S16_NEG_OFT) * RGB4_MAX) / RGB16_MAX; a = ((src[i * 4 + 3] + S16_NEG_OFT) * RGB4_MAX) / RGB16_MAX; dst[i] = _glKosConvPixelRGBAU32(r, g, b, a); } } static void _glKosConvPixelsRGBU48(int w, int h, uint16 *src, uint16 *dst) { unsigned char r, g, b; int i; for(i = 0; i < w * h; i++) { r = ((src[i * 3 + 0]) * RGB5_MAX) / RGB16_MAX; g = ((src[i * 3 + 1]) * RGB6_MAX) / RGB16_MAX; b = ((src[i * 3 + 2]) * RGB5_MAX) / RGB16_MAX; dst[i] = _glKosConvPixelRGBU24(r, g, b); } } static void _glKosConvPixelsRGBAU64(int w, int h, uint16 *src, uint16 *dst) { unsigned char r, g, b, a; int i; for(i = 0; i < w * h; i++) { r = (src[i * 4 + 0] * RGB4_MAX) / RGB16_MAX; g = (src[i * 4 + 1] * RGB4_MAX) / RGB16_MAX; b = (src[i * 4 + 2] * RGB4_MAX) / RGB16_MAX; a = (src[i * 4 + 3] * RGB4_MAX) / RGB16_MAX; dst[i] = _glKosConvPixelRGBAU32(r, g, b, a); } } void _glKosPixelConvertRGB(int format, int w, int h, void *src, uint16 *dst) { switch(format) { case GL_BYTE: _glKosConvPixelsRGBS24(w, h, (int8 *)src, dst); break; case GL_UNSIGNED_BYTE: _glKosConvPixelsRGBU24(w, h, (uint8 *)src, dst); break; case GL_SHORT: _glKosConvPixelsRGBS48(w, h, (int16 *)src, dst); break; case GL_UNSIGNED_SHORT: _glKosConvPixelsRGBU48(w, h, (uint16 *)src, dst); break; case GL_FLOAT: _glKosConvPixelsRGBF(w, h, (float *)src, dst); break; } } void _glKosPixelConvertRGBA(int format, int w, int h, void *src, uint16 *dst) { switch(format) { case GL_BYTE: _glKosConvPixelsRGBAS32(w, h, (int8 *)src, dst); break; case GL_UNSIGNED_BYTE: _glKosConvPixelsRGBAU32(w, h, (uint8 *)src, dst); break; case GL_SHORT: _glKosConvPixelsRGBAS64(w, h, (int16 *)src, dst); break; case GL_UNSIGNED_SHORT: _glKosConvPixelsRGBAU64(w, h, (uint16 *)src, dst); break; case GL_FLOAT: _glKosConvPixelsRGBAF(w, h, (float *)src, dst); break; } }