/* KallistiGL for KallistiOS ##version## libgl/gl-arrays.h Copyright (C) 2013-2014 Josh "PH3NOM" Pearson Arrays Input Primitive Types Supported: -GL_TRIANGLES -GL_TRIANGLE_STRIPS -GL_QUADS Here, it is not necessary to enable or disable client states; the API is aware of what arrays have been submitted, and will render accordingly. If you submit a normal pointer, dynamic vertex lighting will be applied even if you submit a color pointer, so only submit one or the other. ToDo: glDrawElements() is not yet implemented. */ #ifndef GL_ARRAYS_H #define GL_ARRAYS_H #include "gl.h" #define GL_USE_ARRAY 0x0001 #define GL_USE_TEXTURE 0x0010 #define GL_USE_COLOR 0x0100 #define GL_USE_NORMAL 0x1000 #define GL_USE_TEXTURE_COLOR 0x0111 #define GL_USE_TEXTURE_LIT 0x1011 void (*_glKosArrayTexCoordFunc)(pvr_vertex_t *); void (*_glKosArrayColorFunc)(pvr_vertex_t *); void (*_glKosElementTexCoordFunc)(pvr_vertex_t *, GLuint); void (*_glKosElementColorFunc)(pvr_vertex_t *, GLuint); static GLfloat *GL_VERTEX_POINTER = NULL; static GLushort GL_VERTEX_STRIDE = 0; static GLfloat *GL_NORMAL_POINTER = NULL; static GLushort GL_NORMAL_STRIDE = 0; static GLfloat *GL_TEXCOORD_POINTER = NULL; static GLushort GL_TEXCOORD_STRIDE = 0; static GLfloat *GL_TEXCOORD2_POINTER = NULL; static GLushort GL_TEXCOORD2_STRIDE = 0; static GLfloat *GL_COLOR_POINTER = NULL; static GLushort GL_COLOR_STRIDE = 0; static GLubyte GL_COLOR_COMPONENTS = 0; static GLenum GL_COLOR_TYPE = 0; static GLubyte *GL_INDEX_POINTER_U8 = NULL; static GLushort *GL_INDEX_POINTER_U16 = NULL; #endif