cmake_minimum_required(VERSION 3.0) project(GLdc) include_directories(include) set( SOURCES GL/clip.c GL/draw.c GL/error.c GL/flush.c GL/fog.c GL/framebuffer.c GL/glu.c GL/immediate.c GL/lighting.c GL/matrix.c GL/profiler.c GL/state.c GL/texture.c GL/util.c GL/yalloc/yalloc.c ) if(PLATFORM_DREAMCAST) set(SOURCES ${SOURCES} GL/platforms/sh4.c) else() set(SOURCES ${SOURCES} GL/platforms/x86.c) endif() add_library(GLdc ${SOURCES})