#include #include "../include/glkos.h" #include "../containers/aligned_vector.h" #include "private.h" #include "profiler.h" #include "version.h" #define TA_SQ_ADDR (unsigned int *)(void *) \ (0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0)) static PolyList OP_LIST; static PolyList PT_LIST; static PolyList TR_LIST; static void pvr_list_submit(void *src, int n) { GLuint *d = TA_SQ_ADDR; GLuint *s = src; /* fill/write queues as many times necessary */ while(n--) { __asm__("pref @%0" : : "r"(s + 8)); /* prefetch 32 bytes for next loop */ d[0] = *(s++); d[1] = *(s++); d[2] = *(s++); d[3] = *(s++); d[4] = *(s++); d[5] = *(s++); d[6] = *(s++); d[7] = *(s++); __asm__("pref @%0" : : "r"(d)); d += 8; } /* Wait for both store queues to complete */ d = (GLuint *)0xe0000000; d[0] = d[8] = 0; } static void _glInitPVR(GLboolean autosort) { pvr_init_params_t params = { /* Enable opaque and translucent polygons with size 32 and 32 */ {PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32}, PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */ 0, /* No DMA */ 0, /* No FSAA */ (autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */ }; pvr_init(¶ms); } PolyList* _glActivePolyList() { if(_glIsBlendingEnabled()) { return &TR_LIST; } else if(_glIsAlphaTestEnabled()) { return &PT_LIST; } else { return &OP_LIST; } } PolyList *_glTransparentPolyList() { return &TR_LIST; } void APIENTRY glFlush() { } void APIENTRY glFinish() { } void APIENTRY glKosInitConfig(GLdcConfig* config) { config->autosort_enabled = GL_FALSE; config->initial_op_capacity = 1024; config->initial_pt_capacity = 512; config->initial_tr_capacity = 1024; config->initial_immediate_capacity = 1024; config->internal_palette_format = GL_RGBA4; } void APIENTRY glKosInitEx(GLdcConfig* config) { TRACE(); printf("\nWelcome to GLdc! Git revision: %s\n\n", GLDC_VERSION); _glInitPVR(config->autosort_enabled); _glInitMatrices(); _glInitAttributePointers(); _glInitContext(); _glInitLights(); _glInitImmediateMode(config->initial_immediate_capacity); _glInitFramebuffers(); _glSetInternalPaletteFormat(config->internal_palette_format); _glInitTextures(); OP_LIST.list_type = PVR_LIST_OP_POLY; PT_LIST.list_type = PVR_LIST_PT_POLY; TR_LIST.list_type = PVR_LIST_TR_POLY; aligned_vector_init(&OP_LIST.vector, sizeof(Vertex)); aligned_vector_init(&PT_LIST.vector, sizeof(Vertex)); aligned_vector_init(&TR_LIST.vector, sizeof(Vertex)); aligned_vector_reserve(&OP_LIST.vector, config->initial_op_capacity); aligned_vector_reserve(&PT_LIST.vector, config->initial_pt_capacity); aligned_vector_reserve(&TR_LIST.vector, config->initial_tr_capacity); } void APIENTRY glKosInit() { GLdcConfig config; glKosInitConfig(&config); glKosInitEx(&config); } #define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c void APIENTRY glKosSwapBuffers() { static int frame_count = 0; TRACE(); profiler_push(__func__); pvr_wait_ready(); pvr_scene_begin(); QACR0 = QACRTA; QACR1 = QACRTA; pvr_list_begin(PVR_LIST_OP_POLY); pvr_list_submit(OP_LIST.vector.data, OP_LIST.vector.size); pvr_list_finish(); pvr_list_begin(PVR_LIST_PT_POLY); pvr_list_submit(PT_LIST.vector.data, PT_LIST.vector.size); pvr_list_finish(); pvr_list_begin(PVR_LIST_TR_POLY); pvr_list_submit(TR_LIST.vector.data, TR_LIST.vector.size); pvr_list_finish(); pvr_scene_finish(); aligned_vector_clear(&OP_LIST.vector); aligned_vector_clear(&PT_LIST.vector); aligned_vector_clear(&TR_LIST.vector); profiler_checkpoint("scene"); profiler_pop(); if(frame_count++ > 100) { profiler_print_stats(); frame_count = 0; } }