#ifndef __GL_GLU_H #define __GL_GLU_H #include __BEGIN_DECLS #include #define GLU_FALSE 0 #define GLU_TRUE 1 void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar); void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat centerx, GLfloat centery, GLfloat centerz, GLfloat upx, GLfloat upy, GLfloat upz); __END_DECLS #endif /* __GL_GLU_H */