#pragma once #include typedef struct { /* Same 32 byte layout as pvr_vertex_t */ uint32_t flags; float xyz[3]; float uv[2]; uint8_t bgra[4]; /* In the pvr_vertex_t structure, this next 4 bytes is oargb * but we're not using that for now, so having W here makes the code * simpler */ float w; } __attribute__ ((aligned (32))) Vertex;