GLdc/GL
2018-08-21 15:50:59 +01:00
..
clip.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
clip.h Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
draw.c Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
error.c
flush.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
fog.c
framebuffer.c
glu.c
immediate.c Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
lighting.c
matrix.c
private.h Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
profiler.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
profiler.h Performance optimisations 2018-08-19 21:10:42 +01:00
state.c Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
texture.c Fix some bugs with mipmaps + compressed textures 2018-08-20 08:34:54 +01:00