bitsandbytes-rocm/include/Portable.h

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2021-10-06 02:16:20 +00:00
#pragma once
#include <limits>
#include <cmath>
#include <stdexcept>
#include <sstream>
#ifdef __FMA__
#define USE_FMA
#endif
#ifdef __AVX2__
#define USE_AVX2
#endif
#ifdef __AVX__
#define USE_AVX
#endif
#ifdef __SSE4_1__
#define USE_SSE41
#endif
#ifdef __SSE4_2__
#define USE_SSE42
#endif
#ifndef _MSC_VER
#include <stdint.h>
#endif
namespace BinSearch {
#ifndef _MSC_VER
typedef int8_t int8;
typedef uint8_t uint8;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#else
typedef __int8 int8;
typedef unsigned __int8 uint8;
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#endif
namespace Details {
#define myassert(cond, msg) if (!cond){ std::ostringstream os; os << "\nassertion failed: " << #cond << ", " << msg << "\n"; throw std::invalid_argument(os.str()); }
// log2 is not defined in VS2008
#if defined(_MSC_VER)
inline uint32 log2 (uint32 val) {
if (val == 1) return 0;
uint32 ret = 0;
do {
ret++;
val >>= 1;
} while (val > 1);
return ret;
}
#endif
#ifdef _DEBUG
#define DEBUG
#endif
#ifdef _MSC_VER
# define FORCE_INLINE __forceinline
# define NO_INLINE __declspec(noinline)
#else
# define NO_INLINE __attribute__((noinline))
# ifdef DEBUG
# define FORCE_INLINE NO_INLINE
# else
# define FORCE_INLINE __attribute__((always_inline)) inline
# endif
#endif
#ifdef USE_AVX
#define COMISS "vcomiss"
#define COMISD "vcomisd"
#else
#define COMISS "comiss"
#define COMISD "comisd"
#endif
// nextafter is not defined in VS2008
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
#include <float.h>
inline float mynext(float x)
{
return _nextafterf(x, std::numeric_limits<float>::max());
}
inline double mynext(double x)
{
return _nextafter(x, std::numeric_limits<double>::max());
}
inline float myprev(float x)
{
return _nextafterf(x, -std::numeric_limits<float>::max());
}
inline double myprev(double x)
{
return _nextafter(x, -std::numeric_limits<double>::max());
}
#else
inline float mynext(float x)
{
return std::nextafterf(x, std::numeric_limits<float>::max());
}
inline double mynext(double x)
{
return std::nextafter(x, std::numeric_limits<double>::max());
}
inline float myprev(float x)
{
return std::nextafterf(x, -std::numeric_limits<float>::max());
}
inline double myprev(double x)
{
return std::nextafter(x, -std::numeric_limits<double>::max());
}
#endif
template <typename T>
inline T next(T x)
{
for (int i = 0; i < 4; ++i)
x = mynext(x);
return x;
}
template <typename T>
inline T prev(T x)
{
for (int i = 0; i < 4; ++i)
x = myprev(x);
return x;
}
} // namepsace Details
} // namespace BinSearch