reactphysics3d/examples/collisionshapes/CMakeLists.txt

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# Minimum cmake version required
cmake_minimum_required(VERSION 2.6)
# Project configuration
PROJECT(CollisionShapes)
# Where to build the executables
SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/collisionshapes")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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# Copy the shaders used for the demo into the build directory
FILE(COPY "${OPENGLFRAMEWORK_DIR}/src/shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
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# Copy the meshes used for the demo into the build directory
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FILE(COPY "../common/meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/")
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# Headers
INCLUDE_DIRECTORIES("${OPENGLFRAMEWORK_DIR}/src/" "../common/glfw/include/" "../common/")
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# Source files
SET(COLLISION_SHAPES_SOURCES
CollisionShapes.cpp
Scene.cpp
Scene.h
"../common/VisualContactPoint.cpp"
"../common/ConvexMesh.cpp"
"../common/Capsule.cpp"
"../common/Sphere.cpp"
"../common/Cylinder.cpp"
"../common/Cone.cpp"
"../common/Dumbbell.cpp"
"../common/Box.cpp"
"../common/Viewer.cpp"
)
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# Create the executable
ADD_EXECUTABLE(collisionshapes ${COLLISION_SHAPES_SOURCES})
# Link with libraries
TARGET_LINK_LIBRARIES(collisionshapes reactphysics3d openglframework glfw ${GLFW_LIBRARIES})