45 lines
1.5 KiB
C
45 lines
1.5 KiB
C
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#ifndef PERLIN_NOISE_H
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#define PERLIN_NOISE_H
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/// Class PerlinNoise
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/// Code from http://stackoverflow.com/questions/4753055/perlin-noise-generation-for-terrain
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class PerlinNoise {
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public:
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// Constructor
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PerlinNoise();
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PerlinNoise(double _persistence, double _frequency, double _amplitude, int _octaves, int _randomseed);
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// Get Height
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double GetHeight(double x, double y) const;
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// Get
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double Persistence() const { return persistence; }
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double Frequency() const { return frequency; }
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double Amplitude() const { return amplitude; }
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int Octaves() const { return octaves; }
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int RandomSeed() const { return randomseed; }
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// Set
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void Set(double _persistence, double _frequency, double _amplitude, int _octaves, int _randomseed);
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void SetPersistence(double _persistence) { persistence = _persistence; }
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void SetFrequency( double _frequency) { frequency = _frequency; }
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void SetAmplitude( double _amplitude) { amplitude = _amplitude; }
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void SetOctaves( int _octaves) { octaves = _octaves; }
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void SetRandomSeed( int _randomseed) { randomseed = _randomseed; }
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private:
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double Total(double i, double j) const;
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double GetValue(double x, double y) const;
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double Interpolate(double x, double y, double a) const;
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double Noise(int x, int y) const;
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double persistence, frequency, amplitude;
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int octaves, randomseed;
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};
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#endif
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