reactphysics3d/src/engine/Island.cpp

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2013-08-26 19:28:48 +00:00
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "Island.h"
using namespace reactphysics3d;
// Constructor
Island::Island(uint id, uint nbMaxBodies, uint nbMaxContactManifolds, uint nbMaxJoints,
MemoryAllocator& memoryAllocator)
: mID(id), mBodies(NULL), mContactManifolds(NULL), mJoints(NULL), mNbBodies(0),
mNbContactManifolds(0), mNbJoints(0), mMemoryAllocator(memoryAllocator) {
// Allocate memory for the arrays
mNbAllocatedBytesBodies = sizeof(RigidBody*) * nbMaxBodies;
mBodies = (RigidBody**) mMemoryAllocator.allocate(mNbAllocatedBytesBodies);
mNbAllocatedBytesContactManifolds = sizeof(ContactManifold*) * nbMaxContactManifolds;
mContactManifolds = (ContactManifold**) mMemoryAllocator.allocate(
mNbAllocatedBytesContactManifolds);
mNbAllocatedBytesJoints = sizeof(Constraint*) * nbMaxJoints;
mJoints = (Constraint**) mMemoryAllocator.allocate(mNbAllocatedBytesJoints);
}
// Destructor
Island::~Island() {
// Release the memory of the arrays
mMemoryAllocator.release(mBodies, mNbAllocatedBytesBodies);
mMemoryAllocator.release(mContactManifolds, mNbAllocatedBytesContactManifolds);
mMemoryAllocator.release(mJoints, mNbAllocatedBytesJoints);
}