reactphysics3d/src/collision/ContactManifoldSet.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H
#define REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H
// Libraries
#include "ContactManifold.h"
namespace reactphysics3d {
// Constants
const int MAX_MANIFOLDS_IN_CONTACT_MANIFOLD_SET = 3; // Maximum number of contact manifolds in the set
const int CONTACT_CUBEMAP_FACE_NB_SUBDIVISIONS = 4; // N Number for the N x N subdivisions of the cubemap
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// Class ContactManifoldSet
/**
* This class represents a set of one or several contact manifolds. Typically a
* convex/convex collision will have a set with a single manifold and a convex-concave
* collision can have more than one manifolds. Note that a contact manifold can
* contains several contact points.
*/
class ContactManifoldSet {
private:
// -------------------- Attributes -------------------- //
/// Maximum number of contact manifolds in the set
int mNbMaxManifolds;
/// Current number of contact manifolds in the set
int mNbManifolds;
/// Pointer to the first proxy shape of the contact
ProxyShape* mShape1;
/// Pointer to the second proxy shape of the contact
ProxyShape* mShape2;
/// Reference to the memory allocator
MemoryAllocator& mMemoryAllocator;
/// Contact manifolds of the set
ContactManifold* mManifolds[MAX_MANIFOLDS_IN_CONTACT_MANIFOLD_SET];
// -------------------- Methods -------------------- //
/// Create a new contact manifold and add it to the set
void createManifold(short normalDirectionId);
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/// Remove a contact manifold from the set
void removeManifold(int index);
// Return the index of the contact manifold with a similar average normal.
int selectManifoldWithSimilarNormal(short int normalDirectionId) const;
// Map the normal vector into a cubemap face bucket (a face contains 4x4 buckets)
// Each face of the cube is divided into 4x4 buckets. This method maps the
// normal vector into of the of the bucket and returns a unique Id for the bucket
short int computeCubemapNormalId(const Vector3& normal) const;
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public:
// -------------------- Methods -------------------- //
/// Constructor
ContactManifoldSet(ProxyShape* shape1, ProxyShape* shape2,
MemoryAllocator& memoryAllocator, int nbMaxManifolds);
/// Destructor
~ContactManifoldSet();
/// Return the first proxy shape
ProxyShape* getShape1() const;
/// Return the second proxy shape
ProxyShape* getShape2() const;
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/// Add a contact point to the manifold set
void addContactPoint(ContactPoint* contact);
/// Update the contact manifolds
void update();
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/// Clear the contact manifold set
void clear();
/// Return the number of manifolds in the set
int getNbContactManifolds() const;
/// Return a given contact manifold
ContactManifold* getContactManifold(uint index);
/// Return the total number of contact points in the set of manifolds
int getTotalNbContactPoints() const;
};
// Return the first proxy shape
inline ProxyShape* ContactManifoldSet::getShape1() const {
return mShape1;
}
// Return the second proxy shape
inline ProxyShape* ContactManifoldSet::getShape2() const {
return mShape2;
}
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// Return the number of manifolds in the set
inline int ContactManifoldSet::getNbContactManifolds() const {
return mNbManifolds;
}
// Return a given contact manifold
inline ContactManifold* ContactManifoldSet::getContactManifold(uint index) {
assert(index < mNbManifolds);
return mManifolds[index];
}
// Return the total number of contact points in the set of manifolds
inline int ContactManifoldSet::getTotalNbContactPoints() const {
int nbPoints = 0;
for (int i=0; i<mNbManifolds; i++) {
nbPoints += mManifolds[i]->getNbContactPoints();
}
return nbPoints;
}
}
#endif