2015-10-26 17:15:56 +00:00
|
|
|
/********************************************************************************
|
|
|
|
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
2016-04-11 18:15:20 +00:00
|
|
|
* Copyright (c) 2010-2016 Daniel Chappuis *
|
2015-10-26 17:15:56 +00:00
|
|
|
*********************************************************************************
|
|
|
|
* *
|
|
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
|
|
* use of this software. *
|
|
|
|
* *
|
|
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
|
|
* freely, subject to the following restrictions: *
|
|
|
|
* *
|
|
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
|
|
* that you wrote the original software. If you use this software in a *
|
|
|
|
* product, an acknowledgment in the product documentation would be *
|
|
|
|
* appreciated but is not required. *
|
|
|
|
* *
|
|
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
|
|
* misrepresented as being the original software. *
|
|
|
|
* *
|
|
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
|
|
* *
|
|
|
|
********************************************************************************/
|
|
|
|
|
|
|
|
// Libraries
|
|
|
|
#include "ConcaveMeshScene.h"
|
|
|
|
|
|
|
|
// Namespaces
|
|
|
|
using namespace openglframework;
|
|
|
|
using namespace trianglemeshscene;
|
|
|
|
|
|
|
|
// Constructor
|
2017-11-02 21:58:41 +00:00
|
|
|
ConcaveMeshScene::ConcaveMeshScene(const std::string& name, EngineSettings& settings)
|
2020-01-27 16:46:00 +00:00
|
|
|
: SceneDemo(name, settings, true, SCENE_RADIUS) {
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
std::string meshFolderPath("meshes/");
|
|
|
|
|
|
|
|
// Compute the radius and the center of the scene
|
|
|
|
openglframework::Vector3 center(0, 5, 0);
|
|
|
|
|
|
|
|
// Set the center of the scene
|
|
|
|
setScenePosition(center, SCENE_RADIUS);
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Gravity vector in the physics world
|
2015-10-26 17:15:56 +00:00
|
|
|
rp3d::Vector3 gravity(0, rp3d::decimal(-9.81), 0);
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
rp3d::PhysicsWorld::WorldSettings worldSettings;
|
2018-03-15 22:11:26 +00:00
|
|
|
worldSettings.worldName = name;
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Create the physics world for the physics simulation
|
|
|
|
rp3d::PhysicsWorld* physicsWorld = mPhysicsCommon.createPhysicsWorld(worldSettings);
|
|
|
|
physicsWorld->setEventListener(this);
|
|
|
|
mPhysicsWorld = physicsWorld;
|
2017-11-10 18:57:50 +00:00
|
|
|
|
|
|
|
// ---------- Create the boxes ----------- //
|
2017-11-02 21:58:41 +00:00
|
|
|
for (int i = 0; i<NB_COMPOUND_SHAPES; i++) {
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Create a convex mesh and a corresponding rigid in the physics world
|
|
|
|
Dumbbell* dumbbell = new Dumbbell(true, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Set the box color
|
2019-10-21 05:22:18 +00:00
|
|
|
dumbbell->setColor(mObjectColorDemo);
|
|
|
|
dumbbell->setSleepingColor(mSleepingColorDemo);
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Change the material properties of the rigid body
|
2020-02-01 12:41:30 +00:00
|
|
|
rp3d::Material& capsuleMaterial = dumbbell->getCapsuleCollider()->getMaterial();
|
|
|
|
capsuleMaterial.setBounciness(rp3d::decimal(0.2));
|
|
|
|
rp3d::Material& sphere1Material = dumbbell->getSphere1Collider()->getMaterial();
|
|
|
|
sphere1Material.setBounciness(rp3d::decimal(0.2));
|
|
|
|
rp3d::Material& sphere2Material = dumbbell->getSphere2Collider()->getMaterial();
|
|
|
|
sphere2Material.setBounciness(rp3d::decimal(0.2));
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Add the mesh the list of dumbbells in the scene
|
|
|
|
mDumbbells.push_back(dumbbell);
|
|
|
|
mPhysicsObjects.push_back(dumbbell);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create all the boxes of the scene
|
|
|
|
for (int i = 0; i<NB_BOXES; i++) {
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Create a sphere and a corresponding rigid in the physics world
|
|
|
|
Box* box = new Box(BOX_SIZE, BOX_MASS, mPhysicsCommon, mPhysicsWorld, mMeshFolderPath);
|
2017-11-02 21:58:41 +00:00
|
|
|
|
|
|
|
// Set the box color
|
2019-10-21 05:22:18 +00:00
|
|
|
box->setColor(mObjectColorDemo);
|
|
|
|
box->setSleepingColor(mSleepingColorDemo);
|
2017-11-02 21:58:41 +00:00
|
|
|
|
|
|
|
// Change the material properties of the rigid body
|
2020-02-01 12:41:30 +00:00
|
|
|
rp3d::Material& material = box->getCollider()->getMaterial();
|
2017-11-02 21:58:41 +00:00
|
|
|
material.setBounciness(rp3d::decimal(0.2));
|
|
|
|
|
|
|
|
// Add the sphere the list of sphere in the scene
|
|
|
|
mBoxes.push_back(box);
|
|
|
|
mPhysicsObjects.push_back(box);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create all the spheres of the scene
|
|
|
|
for (int i = 0; i<NB_SPHERES; i++) {
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Create a sphere and a corresponding rigid in the physics world
|
|
|
|
Sphere* sphere = new Sphere(SPHERE_RADIUS, BOX_MASS, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
|
2017-11-02 21:58:41 +00:00
|
|
|
|
|
|
|
// Add some rolling resistance
|
2020-02-01 12:41:30 +00:00
|
|
|
sphere->getCollider()->getMaterial().setRollingResistance(rp3d::decimal(0.08));
|
2017-11-02 21:58:41 +00:00
|
|
|
|
|
|
|
// Set the box color
|
2019-10-21 05:22:18 +00:00
|
|
|
sphere->setColor(mObjectColorDemo);
|
|
|
|
sphere->setSleepingColor(mSleepingColorDemo);
|
2017-11-02 21:58:41 +00:00
|
|
|
|
|
|
|
// Change the material properties of the rigid body
|
2020-02-01 12:41:30 +00:00
|
|
|
rp3d::Material& material = sphere->getCollider()->getMaterial();
|
2017-11-02 21:58:41 +00:00
|
|
|
material.setBounciness(rp3d::decimal(0.2));
|
|
|
|
|
|
|
|
// Add the sphere the list of sphere in the scene
|
|
|
|
mSpheres.push_back(sphere);
|
|
|
|
mPhysicsObjects.push_back(sphere);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create all the capsules of the scene
|
|
|
|
for (int i = 0; i<NB_CAPSULES; i++) {
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Create a cylinder and a corresponding rigid in the physics world
|
|
|
|
Capsule* capsule = new Capsule(true, CAPSULE_RADIUS, CAPSULE_HEIGHT, CAPSULE_MASS,
|
|
|
|
mPhysicsCommon, mPhysicsWorld, meshFolderPath);
|
2017-11-02 21:58:41 +00:00
|
|
|
|
2020-02-01 12:41:30 +00:00
|
|
|
capsule->getCollider()->getMaterial().setRollingResistance(rp3d::decimal(0.08));
|
2017-11-02 21:58:41 +00:00
|
|
|
|
|
|
|
// Set the box color
|
2019-10-21 05:22:18 +00:00
|
|
|
capsule->setColor(mObjectColorDemo);
|
|
|
|
capsule->setSleepingColor(mSleepingColorDemo);
|
2017-11-02 21:58:41 +00:00
|
|
|
|
|
|
|
// Change the material properties of the rigid body
|
2020-02-01 12:41:30 +00:00
|
|
|
rp3d::Material& material = capsule->getCollider()->getMaterial();
|
2017-11-02 21:58:41 +00:00
|
|
|
material.setBounciness(rp3d::decimal(0.2));
|
|
|
|
|
|
|
|
// Add the cylinder the list of sphere in the scene
|
|
|
|
mCapsules.push_back(capsule);
|
|
|
|
mPhysicsObjects.push_back(capsule);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create all the convex meshes of the scene
|
|
|
|
for (int i = 0; i<NB_MESHES; i++) {
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Create a convex mesh and a corresponding rigid in the physics world
|
2020-02-06 06:21:13 +00:00
|
|
|
ConvexMesh* mesh = new ConvexMesh(true, MESH_MASS, mPhysicsCommon, mPhysicsWorld, meshFolderPath + "convexmesh.obj");
|
2016-04-07 06:39:17 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Set the box color
|
2019-10-21 05:22:18 +00:00
|
|
|
mesh->setColor(mObjectColorDemo);
|
|
|
|
mesh->setSleepingColor(mSleepingColorDemo);
|
2016-04-07 06:39:17 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Change the material properties of the rigid body
|
2020-02-01 12:41:30 +00:00
|
|
|
rp3d::Material& material = mesh->getCollider()->getMaterial();
|
2017-11-02 21:58:41 +00:00
|
|
|
material.setBounciness(rp3d::decimal(0.2));
|
|
|
|
|
|
|
|
// Add the mesh the list of sphere in the scene
|
|
|
|
mConvexMeshes.push_back(mesh);
|
|
|
|
mPhysicsObjects.push_back(mesh);
|
2016-04-07 06:39:17 +00:00
|
|
|
}
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
// ---------- Create the triangular mesh ---------- //
|
|
|
|
|
|
|
|
// Position
|
|
|
|
rp3d::decimal mass = 1.0;
|
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Create a convex mesh and a corresponding rigid in the physics world
|
2020-02-06 06:21:13 +00:00
|
|
|
mConcaveMesh = new ConcaveMesh(true, mass, mPhysicsCommon, mPhysicsWorld, meshFolderPath + "city.obj");
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
// Set the mesh as beeing static
|
2016-07-08 05:25:37 +00:00
|
|
|
mConcaveMesh->getRigidBody()->setType(rp3d::BodyType::STATIC);
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
// Set the box color
|
2019-10-21 05:22:18 +00:00
|
|
|
mConcaveMesh->setColor(mFloorColorDemo);
|
|
|
|
mConcaveMesh->setSleepingColor(mFloorColorDemo);
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
mPhysicsObjects.push_back(mConcaveMesh);
|
|
|
|
|
2015-10-26 17:15:56 +00:00
|
|
|
// Change the material properties of the rigid body
|
2020-02-01 12:41:30 +00:00
|
|
|
rp3d::Material& material = mConcaveMesh->getCollider()->getMaterial();
|
2015-10-26 17:15:56 +00:00
|
|
|
material.setBounciness(rp3d::decimal(0.2));
|
2017-11-02 21:58:41 +00:00
|
|
|
material.setFrictionCoefficient(rp3d::decimal(0.1));
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
// Get the physics engine parameters
|
2020-01-27 16:46:00 +00:00
|
|
|
mEngineSettings.isGravityEnabled = mPhysicsWorld->isGravityEnabled();
|
|
|
|
rp3d::Vector3 gravityVector = mPhysicsWorld->getGravity();
|
2015-10-26 17:15:56 +00:00
|
|
|
mEngineSettings.gravity = openglframework::Vector3(gravityVector.x, gravityVector.y, gravityVector.z);
|
2020-01-27 16:46:00 +00:00
|
|
|
mEngineSettings.isSleepingEnabled = mPhysicsWorld->isSleepingEnabled();
|
|
|
|
mEngineSettings.sleepLinearVelocity = mPhysicsWorld->getSleepLinearVelocity();
|
|
|
|
mEngineSettings.sleepAngularVelocity = mPhysicsWorld->getSleepAngularVelocity();
|
|
|
|
mEngineSettings.nbPositionSolverIterations = mPhysicsWorld->getNbIterationsPositionSolver();
|
|
|
|
mEngineSettings.nbVelocitySolverIterations = mPhysicsWorld->getNbIterationsVelocitySolver();
|
|
|
|
mEngineSettings.timeBeforeSleep = mPhysicsWorld->getTimeBeforeSleep();
|
2015-10-26 17:15:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Destructor
|
|
|
|
ConcaveMeshScene::~ConcaveMeshScene() {
|
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Destroy all the physics objects of the scene
|
|
|
|
for (std::vector<PhysicsObject*>::iterator it = mPhysicsObjects.begin(); it != mPhysicsObjects.end(); ++it) {
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Destroy the corresponding rigid body from the physics world
|
|
|
|
mPhysicsWorld->destroyRigidBody((*it)->getRigidBody());
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Destroy the object
|
|
|
|
delete (*it);
|
|
|
|
}
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2020-01-27 16:46:00 +00:00
|
|
|
// Destroy the physics world
|
|
|
|
mPhysicsCommon.destroyPhysicsWorld(mPhysicsWorld);
|
2015-10-26 17:15:56 +00:00
|
|
|
}
|
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Reset the scene
|
|
|
|
void ConcaveMeshScene::reset() {
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2019-06-25 21:26:06 +00:00
|
|
|
SceneDemo::reset();
|
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
const float radius = 15.0f;
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
for (uint i = 0; i<NB_COMPOUND_SHAPES; i++) {
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Position
|
|
|
|
float angle = i * 30.0f;
|
|
|
|
rp3d::Vector3 position(radius * std::cos(angle),
|
|
|
|
125 + i * (DUMBBELL_HEIGHT + 0.3f),
|
|
|
|
radius * std::sin(angle));
|
2016-04-07 06:39:17 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
mDumbbells[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity()));
|
2016-04-07 06:39:17 +00:00
|
|
|
}
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Create all the boxes of the scene
|
|
|
|
for (uint i = 0; i<NB_BOXES; i++) {
|
|
|
|
|
|
|
|
// Position
|
|
|
|
float angle = i * 30.0f;
|
|
|
|
rp3d::Vector3 position(radius * std::cos(angle),
|
|
|
|
85 + i * (BOX_SIZE.y + 0.8f),
|
|
|
|
radius * std::sin(angle));
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
mBoxes[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity()));
|
|
|
|
}
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Create all the spheres of the scene
|
|
|
|
for (uint i = 0; i<NB_SPHERES; i++) {
|
2016-04-07 06:39:17 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Position
|
|
|
|
float angle = i * 35.0f;
|
|
|
|
rp3d::Vector3 position(radius * std::cos(angle),
|
|
|
|
75 + i * (SPHERE_RADIUS + 0.8f),
|
|
|
|
radius * std::sin(angle));
|
|
|
|
|
|
|
|
mSpheres[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity()));
|
2016-04-07 06:39:17 +00:00
|
|
|
}
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Create all the capsules of the scene
|
|
|
|
for (uint i = 0; i<NB_CAPSULES; i++) {
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Position
|
|
|
|
float angle = i * 45.0f;
|
|
|
|
rp3d::Vector3 position(radius * std::cos(angle),
|
|
|
|
40 + i * (CAPSULE_HEIGHT + 0.3f),
|
|
|
|
radius * std::sin(angle));
|
2015-10-26 17:15:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
mCapsules[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity()));
|
|
|
|
}
|
2016-02-14 18:36:56 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Create all the convex meshes of the scene
|
|
|
|
for (uint i = 0; i<NB_MESHES; i++) {
|
2016-04-07 06:39:17 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// Position
|
|
|
|
float angle = i * 30.0f;
|
|
|
|
rp3d::Vector3 position(radius * std::cos(angle),
|
|
|
|
30 + i * (CAPSULE_HEIGHT + 0.3f),
|
|
|
|
radius * std::sin(angle));
|
2016-04-07 06:39:17 +00:00
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
mConvexMeshes[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity()));
|
2016-04-07 06:39:17 +00:00
|
|
|
}
|
|
|
|
|
2017-11-02 21:58:41 +00:00
|
|
|
// ---------- Create the triangular mesh ---------- //
|
|
|
|
|
|
|
|
mConcaveMesh->setTransform(rp3d::Transform::identity());
|
2015-10-26 17:15:56 +00:00
|
|
|
}
|