reactphysics3d/sources/demo/Camera.h

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef CAMERA_H
#define CAMERA_H
// Libraries
#include "../reactphysics3d/reactphysics3d.h" // We want the mathematics stuff of reactphysics3d
// Namespaces
using namespace reactphysics3d;
// Class Camera (abstract class)
// In the project we will use two different camera. This is the superclass of the two
// cameras. We will use a OutSideCamera that move arround the scene and an OnBoardCamera
// that will simulate the deplacement of a viewer inside the scene
class Camera {
protected :
Vector3D position; // Position of the camera
Vector3D lookAtPoint; // Point where the camera is looking
Vector3D viewVector; // Vector from the camera position to the view point
static double speed; // Speed movement of the camera
public :
Camera(); // Constructor
Camera(const Camera& camera); // Copy-constructor
virtual ~Camera(); // Destructor
virtual Vector3D getPosition() const; // Get the position of the camera
virtual void setPosition(const Vector3D& pos); // Set the position of the camera
virtual Vector3D getLookAtPoint() const; // Return the point where the camera is looking
virtual Vector3D getViewVector() const; // Return the view vector of the camera
virtual void updateViewVector()=0; // Update the view vector of the camera
static void increaseSpeed(); // Increase the speed of camera movement
static void decreaseSpeed(); // Decrease the speed of camera movement
};
// Get the position of the camera (inline function)
inline Vector3D Camera::getPosition() const {
// Return the position of the camera
return position;
}
// Set the position of the camera (inline function)
inline void Camera::setPosition(const Vector3D& pos) {
// Set the position of the camera
position = pos;
}
// Return the point where the camera is looking (inline function)
inline Vector3D Camera::getLookAtPoint() const {
return lookAtPoint;
}
// Return the view vector of the camera (inline function)
inline Vector3D Camera::getViewVector() const {
return viewVector;
}
// Increase the speed movement of the camera (inline function)
inline void Camera::increaseSpeed()
{
speed= speed+0.05;
if(speed>1)
speed=1;
}
// Decrease the speep movement of the camera (inline function)
inline void Camera::decreaseSpeed()
{
speed = speed-0.05;
if(speed<=0)
speed=0.005;
}
#endif