2015-04-08 18:47:55 +00:00
|
|
|
/********************************************************************************
|
|
|
|
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
|
|
|
* Copyright (c) 2010-2015 Daniel Chappuis *
|
|
|
|
*********************************************************************************
|
|
|
|
* *
|
|
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
|
|
* use of this software. *
|
|
|
|
* *
|
|
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
|
|
* freely, subject to the following restrictions: *
|
|
|
|
* *
|
|
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
|
|
* that you wrote the original software. If you use this software in a *
|
|
|
|
* product, an acknowledgment in the product documentation would be *
|
|
|
|
* appreciated but is not required. *
|
|
|
|
* *
|
|
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
|
|
* misrepresented as being the original software. *
|
|
|
|
* *
|
|
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
|
|
* *
|
|
|
|
********************************************************************************/
|
|
|
|
|
|
|
|
#ifndef CONVEX_MESH_H
|
|
|
|
#define CONVEX_MESH_H
|
|
|
|
|
|
|
|
// Libraries
|
|
|
|
#include "openglframework.h"
|
|
|
|
#include "reactphysics3d.h"
|
2015-08-08 09:40:37 +00:00
|
|
|
#include "PhysicsObject.h"
|
2015-04-08 18:47:55 +00:00
|
|
|
|
|
|
|
// Class ConvexMesh
|
2015-08-08 09:40:37 +00:00
|
|
|
class ConvexMesh : public openglframework::Mesh, public PhysicsObject {
|
2015-04-08 18:47:55 +00:00
|
|
|
|
|
|
|
private :
|
|
|
|
|
|
|
|
// -------------------- Attributes -------------------- //
|
|
|
|
|
2015-04-20 21:23:46 +00:00
|
|
|
/// Previous transform (for interpolation)
|
|
|
|
rp3d::Transform mPreviousTransform;
|
|
|
|
|
2015-05-24 15:23:55 +00:00
|
|
|
/// Vertex Buffer Object for the vertices data
|
|
|
|
openglframework::VertexBufferObject mVBOVertices;
|
|
|
|
|
|
|
|
/// Vertex Buffer Object for the normals data
|
|
|
|
openglframework::VertexBufferObject mVBONormals;
|
|
|
|
|
|
|
|
/// Vertex Buffer Object for the texture coords
|
|
|
|
openglframework::VertexBufferObject mVBOTextureCoords;
|
|
|
|
|
|
|
|
/// Vertex Buffer Object for the indices
|
|
|
|
openglframework::VertexBufferObject mVBOIndices;
|
|
|
|
|
|
|
|
/// Vertex Array Object for the vertex data
|
|
|
|
openglframework::VertexArrayObject mVAO;
|
|
|
|
|
2015-04-08 18:47:55 +00:00
|
|
|
// -------------------- Methods -------------------- //
|
|
|
|
|
2015-05-24 15:23:55 +00:00
|
|
|
// Create the Vertex Buffer Objects used to render with OpenGL.
|
2015-07-29 16:15:20 +00:00
|
|
|
void createVBOAndVAO();
|
2015-05-24 15:23:55 +00:00
|
|
|
|
2015-04-08 18:47:55 +00:00
|
|
|
public :
|
|
|
|
|
|
|
|
// -------------------- Methods -------------------- //
|
|
|
|
|
|
|
|
/// Constructor
|
|
|
|
ConvexMesh(const openglframework::Vector3& position,
|
2015-07-29 16:15:20 +00:00
|
|
|
rp3d::CollisionWorld* world, const std::string& meshFolderPath);
|
2015-04-08 18:47:55 +00:00
|
|
|
|
|
|
|
/// Constructor
|
|
|
|
ConvexMesh(const openglframework::Vector3& position, float mass,
|
2015-07-29 16:15:20 +00:00
|
|
|
rp3d::DynamicsWorld* dynamicsWorld, const std::string& meshFolderPath);
|
2015-04-08 18:47:55 +00:00
|
|
|
|
|
|
|
/// Destructor
|
|
|
|
~ConvexMesh();
|
|
|
|
|
|
|
|
/// Render the mesh at the correct position and with the correct orientation
|
|
|
|
void render(openglframework::Shader& shader,
|
|
|
|
const openglframework::Matrix4& worldToCameraMatrix);
|
2015-06-25 20:28:11 +00:00
|
|
|
|
|
|
|
/// Set the position of the box
|
|
|
|
void resetTransform(const rp3d::Transform& transform);
|
2015-04-08 18:47:55 +00:00
|
|
|
|
2015-08-08 09:40:37 +00:00
|
|
|
/// Update the transform matrix of the object
|
|
|
|
virtual void updateTransform(float interpolationFactor);
|
|
|
|
};
|
2015-04-08 18:47:55 +00:00
|
|
|
|
2015-08-08 09:40:37 +00:00
|
|
|
// Update the transform matrix of the object
|
|
|
|
inline void ConvexMesh::updateTransform(float interpolationFactor) {
|
|
|
|
mTransformMatrix = computeTransform(interpolationFactor, openglframework::Matrix4::identity());
|
2015-04-08 18:47:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|