reactphysics3d/testbed/scenes/concavemesh/ConcaveMeshScene.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
2016-04-11 18:15:20 +00:00
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TRIANGLE_MESH_SCENE_H
#define TRIANGLE_MESH_SCENE_H
// Libraries
#include "openglframework.h"
#include "reactphysics3d.h"
#include "Box.h"
#include "SceneDemo.h"
#include "ConcaveMesh.h"
#include "Box.h"
#include "Capsule.h"
#include "Dumbbell.h"
#include "Sphere.h"
#include "ConvexMesh.h"
namespace trianglemeshscene {
// Constants
const float SCENE_RADIUS = 70.0f; // Radius of the scene in meters
static const int NB_BOXES = 10;
static const int NB_SPHERES = 5;
static const int NB_CAPSULES = 5;
static const int NB_MESHES = 3;
static const int NB_COMPOUND_SHAPES = 3;
const openglframework::Vector3 BOX_SIZE(2, 2, 2);
const float SPHERE_RADIUS = 1.5f;
const float CONE_RADIUS = 2.0f;
const float CONE_HEIGHT = 3.0f;
const float CYLINDER_RADIUS = 1.0f;
const float CYLINDER_HEIGHT = 5.0f;
const float CAPSULE_RADIUS = 1.0f;
const float CAPSULE_HEIGHT = 1.0f;
const float DUMBBELL_HEIGHT = 1.0f;
const float BOX_MASS = 1.0f;
const float CONE_MASS = 1.0f;
const float CYLINDER_MASS = 1.0f;
const float CAPSULE_MASS = 1.0f;
const float MESH_MASS = 1.0f;
// Class TriangleMeshScene
class ConcaveMeshScene : public SceneDemo {
protected :
// -------------------- Attributes -------------------- //
std::vector<Box*> mBoxes;
std::vector<Sphere*> mSpheres;
std::vector<Capsule*> mCapsules;
/// All the convex meshes of the scene
std::vector<ConvexMesh*> mConvexMeshes;
/// All the dumbbell of the scene
std::vector<Dumbbell*> mDumbbells;
/// Concave triangles mesh
ConcaveMesh* mConcaveMesh;
public:
// -------------------- Methods -------------------- //
/// Constructor
ConcaveMeshScene(const std::string& name, EngineSettings& settings);
/// Destructor
virtual ~ConcaveMeshScene() override;
/// Reset the scene
virtual void reset() override;
/// Return all the contact points of the scene
virtual std::vector<ContactPoint> getContactPoints() const override;
};
// Return all the contact points of the scene
inline std::vector<ContactPoint> ConcaveMeshScene::getContactPoints() const {
return computeContactPointsOfWorld(getDynamicsWorld());
}
}
#endif