2016-01-28 16:39:27 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2015 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef TEST_MATHEMATICS_FUNCTIONS_H
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#define TEST_MATHEMATICS_FUNCTIONS_H
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// Libraries
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#include "Test.h"
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#include "mathematics/mathematics_functions.h"
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Class TestMathematicsFunctions
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/**
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* Unit test for mathematics functions
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*/
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class TestMathematicsFunctions : public Test {
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private :
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// ---------- Atributes ---------- //
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public :
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// ---------- Methods ---------- //
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/// Constructor
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TestMathematicsFunctions(const std::string& name): Test(name) {}
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/// Run the tests
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void run() {
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// Test approxEqual()
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test(approxEqual(2, 7, 5.2));
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test(approxEqual(7, 2, 5.2));
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test(approxEqual(6, 6));
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test(!approxEqual(1, 5));
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test(!approxEqual(1, 5, 3));
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test(approxEqual(-2, -2));
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test(approxEqual(-2, -7, 6));
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test(!approxEqual(-2, 7, 2));
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test(approxEqual(-3, 8, 12));
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test(!approxEqual(-3, 8, 6));
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// Test clamp()
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test(clamp(4, -3, 5) == 4);
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test(clamp(-3, 1, 8) == 1);
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test(clamp(45, -6, 7) == 7);
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test(clamp(-5, -2, -1) == -2);
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test(clamp(-5, -9, -1) == -5);
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test(clamp(6, 6, 9) == 6);
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test(clamp(9, 6, 9) == 9);
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test(clamp(decimal(4), decimal(-3), decimal(5)) == decimal(4));
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test(clamp(decimal(-3), decimal(1), decimal(8)) == decimal(1));
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test(clamp(decimal(45), decimal(-6), decimal(7)) == decimal(7));
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test(clamp(decimal(-5), decimal(-2), decimal(-1)) == decimal(-2));
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test(clamp(decimal(-5), decimal(-9), decimal(-1)) == decimal(-5));
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test(clamp(decimal(6), decimal(6), decimal(9)) == decimal(6));
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test(clamp(decimal(9), decimal(6), decimal(9)) == decimal(9));
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// Test min3()
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test(min3(1, 5, 7) == 1);
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test(min3(-4, 2, 4) == -4);
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test(min3(-1, -5, -7) == -7);
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test(min3(13, 5, 47) == 5);
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test(min3(4, 4, 4) == 4);
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// Test max3()
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test(max3(1, 5, 7) == 7);
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test(max3(-4, 2, 4) == 4);
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test(max3(-1, -5, -7) == -1);
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test(max3(13, 5, 47) == 47);
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test(max3(4, 4, 4) == 4);
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// Test sameSign()
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test(sameSign(4, 53));
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test(sameSign(-4, -8));
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test(!sameSign(4, -7));
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test(!sameSign(-4, 53));
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// Test computeBarycentricCoordinatesInTriangle()
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Vector3 a(0, 0, 0);
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Vector3 b(5, 0, 0);
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Vector3 c(0, 0, 5);
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2016-04-02 00:50:32 +00:00
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Vector3 testPoint(4, 0, 1);
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2016-01-28 16:39:27 +00:00
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decimal u,v,w;
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computeBarycentricCoordinatesInTriangle(a, b, c, a, u, v, w);
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2016-04-02 00:50:32 +00:00
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test(approxEqual(u, 1.0, 0.000001));
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test(approxEqual(v, 0.0, 0.000001));
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test(approxEqual(w, 0.0, 0.000001));
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2016-01-28 16:39:27 +00:00
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computeBarycentricCoordinatesInTriangle(a, b, c, b, u, v, w);
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2016-04-02 00:50:32 +00:00
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test(approxEqual(u, 0.0, 0.000001));
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test(approxEqual(v, 1.0, 0.000001));
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test(approxEqual(w, 0.0, 0.000001));
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2016-01-28 16:39:27 +00:00
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computeBarycentricCoordinatesInTriangle(a, b, c, c, u, v, w);
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2016-04-02 00:50:32 +00:00
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test(approxEqual(u, 0.0, 0.000001));
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test(approxEqual(v, 0.0, 0.000001));
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test(approxEqual(w, 1.0, 0.000001));
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computeBarycentricCoordinatesInTriangle(a, b, c, testPoint, u, v, w);
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test(approxEqual(u + v + w, 1.0, 0.000001));
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2016-01-28 16:39:27 +00:00
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}
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};
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}
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#endif
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