90 lines
3.8 KiB
C
90 lines
3.8 KiB
C
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_COLLISION_CALLBACK_H
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#define REACTPHYSICS3D_COLLISION_CALLBACK_H
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// Libraries
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#include "collision/ContactManifold.h"
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/// ReactPhysics3D namespace
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namespace reactphysics3d {
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// Class CollisionCallback
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/**
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* This class can be used to register a callback for collision test queries.
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* You should implement your own class inherited from this one and implement
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* the notifyContact() method. This method will called each time a contact
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* point is reported.
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*/
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class CollisionCallback {
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public:
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// Structure CollisionCallbackInfo
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/**
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* This structure represents the contact information between two collision
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* shapes of two bodies
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*/
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struct CollisionCallbackInfo {
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public:
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/// Pointer to the first element of the linked-list that contains contact manifolds
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ContactManifoldListElement* contactManifoldElements;
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/// Pointer to the first body of the contact
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CollisionBody* body1;
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/// Pointer to the second body of the contact
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CollisionBody* body2;
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/// Pointer to the proxy shape of first body
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const ProxyShape* proxyShape1;
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/// Pointer to the proxy shape of second body
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const ProxyShape* proxyShape2;
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/// Memory allocator
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Allocator& mMemoryAllocator;
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// Constructor
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CollisionCallbackInfo(OverlappingPair* pair, Allocator& allocator);
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// Destructor
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~CollisionCallbackInfo();
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};
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/// Destructor
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virtual ~CollisionCallback() = default;
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/// This method will be called for each reported contact point
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virtual void notifyContact(const CollisionCallbackInfo& collisionCallbackInfo)=0;
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};
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}
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#endif
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