2014-11-04 21:38:40 +00:00
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/********************************************************************************
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2015-02-15 20:56:45 +00:00
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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2016-04-11 18:15:20 +00:00
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* Copyright (c) 2010-2016 Daniel Chappuis *
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2014-11-04 21:38:40 +00:00
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "decimal.h"
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#include "RaycastInfo.h"
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#include "ProxyShape.h"
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using namespace reactphysics3d;
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// Ray cast test against a proxy shape
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decimal RaycastTest::raycastAgainstShape(ProxyShape* shape, const Ray& ray) {
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// Ray casting test against the collision shape
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RaycastInfo raycastInfo;
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bool isHit = shape->raycast(ray, raycastInfo);
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// If the ray hit the collision shape
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if (isHit) {
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// Report the hit to the user and return the
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// user hit fraction value
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return userCallback->notifyRaycastHit(raycastInfo);
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}
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return ray.maxFraction;
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}
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