reactphysics3d/src/collision/RaycastInfo.cpp

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2014-11-04 21:38:40 +00:00
/********************************************************************************
2015-02-15 20:56:45 +00:00
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
2016-04-11 18:15:20 +00:00
* Copyright (c) 2010-2016 Daniel Chappuis *
2014-11-04 21:38:40 +00:00
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "decimal.h"
#include "RaycastInfo.h"
#include "ProxyShape.h"
using namespace reactphysics3d;
// Ray cast test against a proxy shape
decimal RaycastTest::raycastAgainstShape(ProxyShape* shape, const Ray& ray) {
// Ray casting test against the collision shape
RaycastInfo raycastInfo;
bool isHit = shape->raycast(ray, raycastInfo);
// If the ray hit the collision shape
if (isHit) {
// Report the hit to the user and return the
// user hit fraction value
return userCallback->notifyRaycastHit(raycastInfo);
}
return ray.maxFraction;
}