reactphysics3d/testbed/scenes/rope/RopeScene.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef ROPE_SCENE_H
#define ROPE_SCENE_H
// Libraries
#include "openglframework.h"
#include <reactphysics3d/reactphysics3d.h>
#include "Capsule.h"
#include "Box.h"
#include "SceneDemo.h"
namespace ropescene {
// Constants
const float SCENE_RADIUS = 60.0f;
const float CAPSULE_RADIUS = 0.2f;
const float CAPSULE_HEIGHT = 1.5f;
const float BOX_SIZE = 5.0f;
const int NB_ROPES = 5;
const int NB_CAPSULES_PER_ROPE = 20;
// Class Rope scene
class RopeScene : public SceneDemo {
protected :
// -------------------- Attributes -------------------- //
/// Capsules for the rope
Capsule* mCapsules[NB_ROPES * NB_CAPSULES_PER_ROPE];
/// Box attached to the single rope
Box* mBox1;
/// Box attached to four ropes
Box* mBox2;
/// Plank box
Box* mPlank;
/// Ball-And-Socket joints of the rope
std::vector<rp3d::BallAndSocketJoint*> mBallAndSocketJoints;
int nbIterations;
int nbTorqueIterations;
// -------------------- Methods -------------------- //
/// Create the joints
void createJoints();
public:
// -------------------- Methods -------------------- //
/// Constructor
RopeScene(const std::string& name, EngineSettings& settings);
/// Destructor
virtual ~RopeScene() override ;
/// Reset the scene
virtual void reset() override;
/// Update the physics world (take a simulation step)
/// Can be called several times per frame
virtual void updatePhysics() override;
/// Initialize the positions of bodies
void initializeBodiesPositions();
};
}
#endif