2013-04-25 22:46:09 +00:00
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# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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# Project configuration
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PROJECT(Joints)
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2013-10-06 14:03:25 +00:00
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# Where to build the executables
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SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/joints")
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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2013-09-15 21:32:42 +00:00
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2013-04-25 22:46:09 +00:00
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# Copy the shaders used for the demo into the build directory
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2013-09-16 18:35:23 +00:00
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FILE(COPY "${OPENGLFRAMEWORK_DIR}/src/shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
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2013-04-25 22:46:09 +00:00
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# Headers
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2013-12-30 00:51:46 +00:00
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INCLUDE_DIRECTORIES("${OPENGLFRAMEWORK_DIR}/src/" "../common/glfw/include/" "../common/")
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2013-04-25 22:46:09 +00:00
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2013-09-16 18:35:23 +00:00
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# Source files
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SET(JOINTS_SOURCES
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Joints.cpp
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Scene.cpp
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Scene.h
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"../common/Box.cpp"
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"../common/Box.h"
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"../common/Viewer.cpp"
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"../common/Viewer.h"
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)
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2013-04-25 22:46:09 +00:00
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2013-09-16 18:35:23 +00:00
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# Create the executable
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ADD_EXECUTABLE(joints ${JOINTS_SOURCES})
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# Link with libraries
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2013-12-30 00:51:46 +00:00
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TARGET_LINK_LIBRARIES(joints reactphysics3d openglframework glfw ${GLFW_LIBRARIES})
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