reactphysics3d/test/Test.h

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/********************************************************************************
2015-02-15 20:56:45 +00:00
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
2016-04-11 18:15:20 +00:00
* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TEST_H
#define TEST_H
// Libraries
#include <string>
#include <iostream>
#include <cassert>
/// Reactphysics3D namespace
namespace reactphysics3d {
// Macros
#define test(condition) applyTest(condition, #condition, __FILE__, __LINE__);
#define fail(text) applyFail(text, __FILE__, __LINE__);
// Class Test
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/**
* This abstract class represents a unit test. To create a unit test, you simply
* need to create a class that inherits from the Test class, override the run() method and
* use the test() and fail() macros.
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*/
class Test {
private :
// ---------- Attributes ---------- //
/// Name of the test
std::string mName;
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/// Number of tests that passed
long mNbPassedTests;
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/// Number of tests that failed
long mNbFailedTests;
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/// Output stream
std::ostream* mOutputStream;
// ---------- Methods ---------- //
/// Copy constructor is private
Test(const Test&);
/// Assignment operator is private
Test& operator=(const Test& test);
protected :
// ---------- Methods ---------- //
/// Called to test a boolean condition.
/// This method should not be called directly in your test but you should
/// call test() instead (macro)
void applyTest(bool condition, const std::string& testText,
const char* filename, long lineNumber);
/// Called when a test has failed.
/// This method should not be called directly in your test buy you should
/// call fail() instead (macro)
void applyFail(const std::string& testText, const char* filename, long lineNumber);
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public :
// ---------- Methods ---------- //
/// Constructor
Test(const std::string& name, std::ostream* stream = &std::cout);
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/// Destructor
virtual ~Test();
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/// Return the number of passed tests
long getNbPassedTests() const;
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/// Return the number of failed tests
long getNbFailedTests() const;
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/// Return the output stream
const std::ostream* getOutputStream() const;
/// Set the output stream
void setOutputStream(std::ostream *stream);
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/// Run the unit test
virtual void run() = 0;
/// Called when a test passed
void succeed();
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/// Reset the unit test
virtual void reset();
/// Display the report of the unit test and return the number of failed tests
long report() const;
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};
// Called when a test passed
inline void Test::succeed() {
mNbPassedTests++;
}
// Reset the unit test
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inline void Test::reset() {
mNbPassedTests = 0;
mNbFailedTests = 0;
}
// Return the number of passed tests
inline long Test::getNbPassedTests() const {
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return mNbPassedTests;
}
// Return the number of failed tests
inline long Test::getNbFailedTests() const {
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return mNbFailedTests;
}
// Return the output stream
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inline const std::ostream* Test::getOutputStream() const {
return mOutputStream;
}
// Set the output stream
inline void Test::setOutputStream(std::ostream* stream) {
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mOutputStream = stream;
}
}
#endif