reactphysics3d/examples/common/opengl-framework/freeglut/freeglut_font.c

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/*
* freeglut_font.c
*
* Bitmap and stroke fonts displaying.
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 16 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "freeglut_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
*
* Test things out ...
*/
/* -- IMPORT DECLARATIONS -------------------------------------------------- */
/*
* These are the font faces defined in freeglut_font_data.c file:
*/
extern SFG_Font fgFontFixed8x13;
extern SFG_Font fgFontFixed9x15;
extern SFG_Font fgFontHelvetica10;
extern SFG_Font fgFontHelvetica12;
extern SFG_Font fgFontHelvetica18;
extern SFG_Font fgFontTimesRoman10;
extern SFG_Font fgFontTimesRoman24;
extern SFG_StrokeFont fgStrokeRoman;
extern SFG_StrokeFont fgStrokeMonoRoman;
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
/*
* Matches a font ID with a SFG_Font structure pointer.
* This was changed to match the GLUT header style.
*/
static SFG_Font* fghFontByID( void* font )
{
if( font == GLUT_BITMAP_8_BY_13 )
return &fgFontFixed8x13;
if( font == GLUT_BITMAP_9_BY_15 )
return &fgFontFixed9x15;
if( font == GLUT_BITMAP_HELVETICA_10 )
return &fgFontHelvetica10;
if( font == GLUT_BITMAP_HELVETICA_12 )
return &fgFontHelvetica12;
if( font == GLUT_BITMAP_HELVETICA_18 )
return &fgFontHelvetica18;
if( font == GLUT_BITMAP_TIMES_ROMAN_10 )
return &fgFontTimesRoman10;
if( font == GLUT_BITMAP_TIMES_ROMAN_24 )
return &fgFontTimesRoman24;
fgWarning( "font 0x%08x not found", font );
return 0;
}
/*
* Matches a font ID with a SFG_StrokeFont structure pointer.
* This was changed to match the GLUT header style.
*/
static SFG_StrokeFont* fghStrokeByID( void* font )
{
if( font == GLUT_STROKE_ROMAN )
return &fgStrokeRoman;
if( font == GLUT_STROKE_MONO_ROMAN )
return &fgStrokeMonoRoman;
fgWarning( "stroke font 0x%08x not found", font );
return 0;
}
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
* Draw a bitmap character
*/
void FGAPIENTRY glutBitmapCharacter( void* fontID, int character )
{
const GLubyte* face;
SFG_Font* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapCharacter" );
font = fghFontByID( fontID );
freeglut_return_if_fail( ( character >= 1 )&&( character < 256 ) );
freeglut_return_if_fail( font );
/*
* Find the character we want to draw (???)
*/
face = font->Characters[ character ];
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glBitmap(
face[ 0 ], font->Height, /* The bitmap's width and height */
font->xorig, font->yorig, /* The origin in the font glyph */
( float )( face[ 0 ] ), 0.0, /* The raster advance -- inc. x,y */
( face + 1 ) /* The packed bitmap data... */
);
glPopClientAttrib( );
}
void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
{
unsigned char c;
float x = 0.0f ;
SFG_Font* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapString" );
font = fghFontByID( fontID );
freeglut_return_if_fail( font );
if ( !string || ! *string )
return;
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
/*
* Step through the string, drawing each character.
* A newline will simply translate the next character's insertion
* point back to the start of the line and down one line.
*/
while( ( c = *string++) )
if( c == '\n' )
{
glBitmap ( 0, 0, 0, 0, -x, (float) -font->Height, NULL );
x = 0.0f;
}
else /* Not an EOL, draw the bitmap character */
{
const GLubyte* face = font->Characters[ c ];
glBitmap(
face[ 0 ], font->Height, /* Bitmap's width and height */
font->xorig, font->yorig, /* The origin in the font glyph */
( float )( face[ 0 ] ), 0.0, /* The raster advance; inc. x,y */
( face + 1 ) /* The packed bitmap data... */
);
x += ( float )( face[ 0 ] );
}
glPopClientAttrib( );
}
/*
* Returns the width in pixels of a font's character
*/
int FGAPIENTRY glutBitmapWidth( void* fontID, int character )
{
SFG_Font* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapWidth" );
font = fghFontByID( fontID );
freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
freeglut_return_val_if_fail( font, 0 );
return *( font->Characters[ character ] );
}
/*
* Return the width of a string drawn using a bitmap font
*/
int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string )
{
unsigned char c;
int length = 0, this_line_length = 0;
SFG_Font* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapLength" );
font = fghFontByID( fontID );
freeglut_return_val_if_fail( font, 0 );
if ( !string || ! *string )
return 0;
while( ( c = *string++) )
{
if( c != '\n' )/* Not an EOL, increment length of line */
this_line_length += *( font->Characters[ c ]);
else /* EOL; reset the length of this line */
{
if( length < this_line_length )
length = this_line_length;
this_line_length = 0;
}
}
if ( length < this_line_length )
length = this_line_length;
return length;
}
/*
* Returns the height of a bitmap font
*/
int FGAPIENTRY glutBitmapHeight( void* fontID )
{
SFG_Font* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapHeight" );
font = fghFontByID( fontID );
freeglut_return_val_if_fail( font, 0 );
return font->Height;
}
/*
* Draw a stroke character
*/
void FGAPIENTRY glutStrokeCharacter( void* fontID, int character )
{
const SFG_StrokeChar *schar;
const SFG_StrokeStrip *strip;
int i, j;
SFG_StrokeFont* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeCharacter" );
font = fghStrokeByID( fontID );
freeglut_return_if_fail( character >= 0 );
freeglut_return_if_fail( character < font->Quantity );
freeglut_return_if_fail( font );
schar = font->Characters[ character ];
freeglut_return_if_fail( schar );
strip = schar->Strips;
for( i = 0; i < schar->Number; i++, strip++ )
{
glBegin( GL_LINE_STRIP );
for( j = 0; j < strip->Number; j++ )
glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y );
glEnd( );
glBegin( GL_POINTS );
for( j = 0; j < strip->Number; j++ )
glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y );
glEnd( );
}
glTranslatef( schar->Right, 0.0, 0.0 );
}
void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
{
unsigned char c;
int i, j;
float length = 0.0;
SFG_StrokeFont* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeString" );
font = fghStrokeByID( fontID );
freeglut_return_if_fail( font );
if ( !string || ! *string )
return;
/*
* Step through the string, drawing each character.
* A newline will simply translate the next character's insertion
* point back to the start of the line and down one line.
*/
while( ( c = *string++) )
if( c < font->Quantity )
{
if( c == '\n' )
{
glTranslatef ( -length, -( float )( font->Height ), 0.0 );
length = 0.0;
}
else /* Not an EOL, draw the bitmap character */
{
const SFG_StrokeChar *schar = font->Characters[ c ];
if( schar )
{
const SFG_StrokeStrip *strip = schar->Strips;
for( i = 0; i < schar->Number; i++, strip++ )
{
glBegin( GL_LINE_STRIP );
for( j = 0; j < strip->Number; j++ )
glVertex2f( strip->Vertices[ j ].X,
strip->Vertices[ j ].Y);
glEnd( );
}
length += schar->Right;
glTranslatef( schar->Right, 0.0, 0.0 );
}
}
}
}
/*
* Return the width in pixels of a stroke character
*/
int FGAPIENTRY glutStrokeWidth( void* fontID, int character )
{
const SFG_StrokeChar *schar;
SFG_StrokeFont* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeWidth" );
font = fghStrokeByID( fontID );
freeglut_return_val_if_fail( ( character >= 0 ) &&
( character < font->Quantity ),
0
);
freeglut_return_val_if_fail( font, 0 );
schar = font->Characters[ character ];
freeglut_return_val_if_fail( schar, 0 );
return ( int )( schar->Right + 0.5 );
}
/*
* Return the width of a string drawn using a stroke font
*/
int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
{
unsigned char c;
float length = 0.0;
float this_line_length = 0.0;
SFG_StrokeFont* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeLength" );
font = fghStrokeByID( fontID );
freeglut_return_val_if_fail( font, 0 );
if ( !string || ! *string )
return 0;
while( ( c = *string++) )
if( c < font->Quantity )
{
if( c == '\n' ) /* EOL; reset the length of this line */
{
if( length < this_line_length )
length = this_line_length;
this_line_length = 0.0;
}
else /* Not an EOL, increment the length of this line */
{
const SFG_StrokeChar *schar = font->Characters[ c ];
if( schar )
this_line_length += schar->Right;
}
}
if( length < this_line_length )
length = this_line_length;
return( int )( length + 0.5 );
}
/*
* Returns the height of a stroke font
*/
GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
{
SFG_StrokeFont* font;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeHeight" );
font = fghStrokeByID( fontID );
freeglut_return_val_if_fail( font, 0.0 );
return font->Height;
}
/*** END OF FILE ***/