2013-04-22 21:32:52 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_BALL_AND_SOCKET_JOINT_H
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#define REACTPHYSICS3D_BALL_AND_SOCKET_JOINT_H
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// Libraries
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#include "Constraint.h"
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2013-04-24 17:24:28 +00:00
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#include "../mathematics/mathematics.h"
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2013-04-22 21:32:52 +00:00
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namespace reactphysics3d {
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2013-04-24 17:24:28 +00:00
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// Structure BallAndSocketJointInfo
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/**
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* This structure is used to gather the information needed to create a ball-and-socket
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* joint. This structure will be used to create the actual ball-and-socket joint.
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*/
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struct BallAndSocketJointInfo : public ConstraintInfo {
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public :
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// -------------------- Attributes -------------------- //
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/// Anchor point (in world space coordinates)
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Vector3 anchorPoint;
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/// Constructor
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BallAndSocketJointInfo() : ConstraintInfo(BALLSOCKETJOINT) {}
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};
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2013-04-22 21:32:52 +00:00
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// Class BallAndSocketJoint
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/**
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* This class represents a ball-and-socket joint that allows arbitrary rotation
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* between two bodies.
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*/
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class BallAndSocketJoint : public Constraint {
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private :
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// -------------------- Attributes -------------------- //
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2013-04-24 17:24:28 +00:00
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/// Anchor point of body 1 (in local space coordinates)
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Vector3 mLocalAnchorPoint1;
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/// Anchor point of body 2 (in local space coordinates)
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Vector3 mLocalAnchorPoint2;
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2013-04-22 21:32:52 +00:00
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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2013-04-24 17:24:28 +00:00
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BallAndSocketJoint(const BallAndSocketJointInfo& jointInfo);
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/// Destructor
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virtual ~BallAndSocketJoint();
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/// Return the number of bytes used by the joint
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virtual size_t getSizeInBytes() const;
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};
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2013-04-24 17:24:28 +00:00
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// Return the number of bytes used by the joint
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inline size_t BallAndSocketJoint::getSizeInBytes() const {
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return sizeof(BallAndSocketJoint);
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}
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2013-04-22 21:32:52 +00:00
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}
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#endif
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