83 lines
2.9 KiB
C
83 lines
2.9 KiB
C
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include <reactphysics3d.h>
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#ifdef APPLE_OS
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#endif
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#ifdef USE_FREEGLUT
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#ifdef APPLE_OS
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#include <OpenGL/freeglut.h>
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#else
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#include <GL/freeglut.h>
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#endif
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#else
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#ifdef APPLE_OS
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#endif
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#ifndef BOX_H
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#define BOX_H
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/// This class represents a cube box
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class Box {
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private:
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/// Size of the box
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double mSize;
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/// Pointer to the rigid body associated to the box
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rp3d::RigidBody* mRigidBody;
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public:
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/// Constructor
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Box(double size, rp3d::RigidBody* rigidBody);
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/// Destructor
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~Box();
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/// Return the pointer to the rigid body
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rp3d::RigidBody* getRigidBodyPointer() const;
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/// Draw the box
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void draw() const;
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};
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// Return the pointer to the rigid body
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inline rp3d::RigidBody* Box::getRigidBodyPointer() const {
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return mRigidBody;
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}
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#endif
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