39 lines
2.2 KiB
GLSL
39 lines
2.2 KiB
GLSL
|
#version 330
|
||
|
|
||
|
/********************************************************************************
|
||
|
* OpenGL-Framework *
|
||
|
* Copyright (c) 2015 Daniel Chappuis *
|
||
|
*********************************************************************************
|
||
|
* *
|
||
|
* This software is provided 'as-is', without any express or implied warranty. *
|
||
|
* In no event will the authors be held liable for any damages arising from the *
|
||
|
* use of this software. *
|
||
|
* *
|
||
|
* Permission is granted to anyone to use this software for any purpose, *
|
||
|
* including commercial applications, and to alter it and redistribute it *
|
||
|
* freely, subject to the following restrictions: *
|
||
|
* *
|
||
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||
|
* that you wrote the original software. If you use this software in a *
|
||
|
* product, an acknowledgment in the product documentation would be *
|
||
|
* appreciated but is not required. *
|
||
|
* *
|
||
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||
|
* misrepresented as being the original software. *
|
||
|
* *
|
||
|
* 3. This notice may not be removed or altered from any source distribution. *
|
||
|
* *
|
||
|
********************************************************************************/
|
||
|
|
||
|
// Uniform variables
|
||
|
uniform vec4 vertexColor; // Vertex color
|
||
|
|
||
|
// Out variable
|
||
|
out vec4 color; // Output color
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
// Compute the final color
|
||
|
color = vertexColor;
|
||
|
}
|