reactphysics3d/testbed/shaders/gui.frag

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GLSL
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#version 330
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 Out_Color;
void main()
{
Out_Color = Frag_Color * texture( Texture, Frag_UV.st);
}