reactphysics3d/testbed/opengl-framework/CMakeLists.txt

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CMake
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# Minimum cmake version required
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
# Project configuration
PROJECT(OPENGLFRAMEWORK)
# Options
OPTION(USE_JPEG_TEXTURES "Select this if you want to use jpeg textures (libjpeg required)" OFF)
# Where to find the module to find special packages/libraries
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
# Find OpenGL
FIND_PACKAGE(OpenGL REQUIRED)
IF(OPENGL_FOUND)
MESSAGE("OpenGL found")
ELSE()
MESSAGE("OpenGL not found")
ENDIF()
# Find the GLEW library
FIND_PACKAGE(GLEW REQUIRED)
IF(GLEW_FOUND)
MESSAGE("GLEW found")
ELSE()
MESSAGE("GLEW not found")
ENDIF()
# If the user wants to use JPEG textures
IF(USE_JPEG_TEXTURES)
# Find the LIBJPEG library
FIND_PACKAGE(JPEG REQUIRED)
IF(JPEG_FOUND)
MESSAGE("LIBJPEG found")
ELSE()
MESSAGE("LIBJPEG not found")
ENDIF()
ENDIF()
# Headers
INCLUDE_DIRECTORIES(src ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_PATH} ${JPEG_INCLUDE_DIR})
# Source files
SET(OPENGL_FRAMEWORK_SOURCES
"src/maths/Color.h"
"src/maths/Matrix3.h"
"src/maths/Matrix4.h"
"src/maths/Vector2.h"
"src/maths/Vector3.h"
"src/maths/Vector4.h"
"src/Camera.cpp"
"src/Camera.h"
"src/definitions.h"
"src/FrameBufferObject.cpp"
"src/FrameBufferObject.h"
"src/Light.h"
"src/Light.cpp"
"src/Mesh.h"
"src/Mesh.cpp"
"src/MeshReaderWriter.h"
"src/MeshReaderWriter.cpp"
"src/Object3D.h"
"src/Object3D.cpp"
"src/openglframework.h"
"src/Shader.h"
"src/Shader.cpp"
"src/Texture2D.h"
"src/Texture2D.cpp"
"src/TextureReaderWriter.h"
"src/TextureReaderWriter.cpp"
"src/VertexBufferObject.h"
"src/VertexBufferObject.cpp"
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"src/VertexArrayObject.h"
"src/VertexArrayObject.cpp"
)
IF(USE_JPEG_TEXTURES)
ADD_DEFINITIONS(-DUSE_JPEG_TEXTURE)
ENDIF()
# Create the library
ADD_LIBRARY (openglframework STATIC ${OPENGL_FRAMEWORK_SOURCES})
# Link with others libraries
TARGET_LINK_LIBRARIES(openglframework ${GLEW_LIBRARIES} ${OPENGL_LIBRARY})