2015-10-26 17:15:56 +00:00
|
|
|
/********************************************************************************
|
|
|
|
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
2016-04-11 18:15:20 +00:00
|
|
|
* Copyright (c) 2010-2016 Daniel Chappuis *
|
2015-10-26 17:15:56 +00:00
|
|
|
*********************************************************************************
|
|
|
|
* *
|
|
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
|
|
* use of this software. *
|
|
|
|
* *
|
|
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
|
|
* freely, subject to the following restrictions: *
|
|
|
|
* *
|
|
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
|
|
* that you wrote the original software. If you use this software in a *
|
|
|
|
* product, an acknowledgment in the product documentation would be *
|
|
|
|
* appreciated but is not required. *
|
|
|
|
* *
|
|
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
|
|
* misrepresented as being the original software. *
|
|
|
|
* *
|
|
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
|
|
* *
|
|
|
|
********************************************************************************/
|
|
|
|
|
|
|
|
#ifndef CONCAVE_MESH_H
|
|
|
|
#define CONCAVE_MESH_H
|
|
|
|
|
|
|
|
// Libraries
|
|
|
|
#include "openglframework.h"
|
|
|
|
#include "reactphysics3d.h"
|
|
|
|
#include "PhysicsObject.h"
|
|
|
|
|
|
|
|
// Class ConcaveMesh
|
2017-01-27 23:59:04 +00:00
|
|
|
class ConcaveMesh : public PhysicsObject {
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
private :
|
|
|
|
|
|
|
|
// -------------------- Attributes -------------------- //
|
|
|
|
|
|
|
|
/// Previous transform (for interpolation)
|
|
|
|
rp3d::Transform mPreviousTransform;
|
|
|
|
|
|
|
|
/// Collision shape
|
2015-11-20 06:20:56 +00:00
|
|
|
rp3d::ConcaveMeshShape* mConcaveShape;
|
|
|
|
rp3d::ProxyShape* mProxyShape;
|
|
|
|
|
|
|
|
/// Scaling matrix
|
|
|
|
openglframework::Matrix4 mScalingMatrix;
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
/// Vertex Buffer Object for the vertices data
|
|
|
|
openglframework::VertexBufferObject mVBOVertices;
|
|
|
|
|
|
|
|
/// Vertex Buffer Object for the normals data
|
|
|
|
openglframework::VertexBufferObject mVBONormals;
|
|
|
|
|
|
|
|
/// Vertex Buffer Object for the texture coords
|
|
|
|
openglframework::VertexBufferObject mVBOTextureCoords;
|
|
|
|
|
|
|
|
/// Vertex Buffer Object for the indices
|
|
|
|
openglframework::VertexBufferObject mVBOIndices;
|
|
|
|
|
|
|
|
/// Vertex Array Object for the vertex data
|
|
|
|
openglframework::VertexArrayObject mVAO;
|
|
|
|
|
|
|
|
/// Structure with pointer to the shared mesh data (vertices, indices, ...)
|
2019-12-12 06:13:27 +00:00
|
|
|
rp3d::TriangleMesh* mPhysicsTriangleMesh;
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
// -------------------- Methods -------------------- //
|
|
|
|
|
|
|
|
// Create the Vertex Buffer Objects used to render with OpenGL.
|
|
|
|
void createVBOAndVAO();
|
|
|
|
|
|
|
|
public :
|
|
|
|
|
|
|
|
// -------------------- Methods -------------------- //
|
|
|
|
|
|
|
|
/// Constructor
|
2019-12-12 06:13:27 +00:00
|
|
|
ConcaveMesh(reactphysics3d::PhysicsCommon& physicsCommon, rp3d::CollisionWorld* world, const std::string& meshPath);
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
/// Constructor
|
2019-12-12 06:13:27 +00:00
|
|
|
ConcaveMesh(float mass, reactphysics3d::PhysicsCommon& physicsCommon, rp3d::DynamicsWorld* dynamicsWorld, const std::string& meshPath);
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
/// Destructor
|
|
|
|
~ConcaveMesh();
|
|
|
|
|
|
|
|
/// Render the mesh at the correct position and with the correct orientation
|
|
|
|
void render(openglframework::Shader& shader,
|
2017-11-02 21:58:41 +00:00
|
|
|
const openglframework::Matrix4& worldToCameraMatrix) override;
|
2015-10-26 17:15:56 +00:00
|
|
|
|
|
|
|
/// Update the transform matrix of the object
|
2016-07-11 06:33:24 +00:00
|
|
|
virtual void updateTransform(float interpolationFactor) override;
|
2015-10-26 17:15:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Update the transform matrix of the object
|
|
|
|
inline void ConcaveMesh::updateTransform(float interpolationFactor) {
|
2015-11-20 06:20:56 +00:00
|
|
|
mTransformMatrix = computeTransform(interpolationFactor, mScalingMatrix);
|
2015-10-26 17:15:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|