reactphysics3d/src/collision/PolygonVertexArray.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
2018-04-30 20:15:53 +00:00
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_POLYGON_VERTEX_ARRAY_H
#define REACTPHYSICS3D_POLYGON_VERTEX_ARRAY_H
// Libraries
#include "configuration.h"
#include <cassert>
namespace reactphysics3d {
// Class PolygonVertexArray
/**
* This class is used to describe the vertices and faces of a polyhedron mesh.
* A PolygonVertexArray represents an array of vertices and polygon faces
* of a polyhedron mesh. When you create a PolygonVertexArray, no data is copied
* into the array. It only stores pointer to the data. The purpose is to allow
* the user to share vertices data between the physics engine and the rendering
* part. Therefore, make sure that the data pointed by a PolygonVertexArray
* remains valid during the PolygonVertexArray life.
*/
class PolygonVertexArray {
public:
/// Data type for the vertices in the array
enum class VertexDataType {VERTEX_FLOAT_TYPE, VERTEX_DOUBLE_TYPE};
/// Data type for the indices in the array
enum class IndexDataType {INDEX_INTEGER_TYPE, INDEX_SHORT_TYPE};
/// Represent a polygon face of the polyhedron
struct PolygonFace {
/// Number of vertices in the polygon face
uint nbVertices;
/// Index of the first vertex of the polygon face
/// inside the array with all vertex indices
uint indexBase;
};
protected:
/// Number of vertices in the array
uint mNbVertices;
/// Pointer to the first vertex value in the array
unsigned char* mVerticesStart;
/// Stride (number of bytes) between the beginning of two vertices
/// values in the array
int mVerticesStride;
/// Pointer to the first vertex index of the array
unsigned char* mIndicesStart;
/// Stride (number of bytes) between the beginning of two indices in
/// the array
int mIndicesStride;
/// Number of polygon faces in the array
uint mNbFaces;
/// Pointer to the first polygon face in the polyhedron
PolygonFace* mPolygonFacesStart;
/// Data type of the vertices in the array
VertexDataType mVertexDataType;
/// Data type of the indices in the array
IndexDataType mIndexDataType;
public:
/// Constructor
PolygonVertexArray(uint nbVertices, void* verticesStart, int verticesStride,
void* indexesStart, int indexesStride,
uint nbFaces, PolygonFace* facesStart,
VertexDataType vertexDataType, IndexDataType indexDataType);
/// Destructor
~PolygonVertexArray() = default;
/// Return the vertex data type
VertexDataType getVertexDataType() const;
/// Return the index data type
IndexDataType getIndexDataType() const;
/// Return the number of vertices
uint getNbVertices() const;
/// Return the number of faces
uint getNbFaces() const;
/// Return the vertices stride (number of bytes)
int getVerticesStride() const;
/// Return the indices stride (number of bytes)
int getIndicesStride() const;
/// Return the vertex index of a given vertex in a face
uint getVertexIndexInFace(uint faceIndex, uint noVertexInFace) const;
/// Return a polygon face of the polyhedron
PolygonFace* getPolygonFace(uint faceIndex) const;
/// Return the pointer to the start of the vertices array
unsigned char* getVerticesStart() const;
/// Return the pointer to the start of the indices array
unsigned char* getIndicesStart() const;
};
// Return the vertex data type
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/**
* @return The data type of the vertices in the array
*/
inline PolygonVertexArray::VertexDataType PolygonVertexArray::getVertexDataType() const {
return mVertexDataType;
}
// Return the index data type
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/**
* @return The data type of the indices in the array
*/
inline PolygonVertexArray::IndexDataType PolygonVertexArray::getIndexDataType() const {
return mIndexDataType;
}
// Return the number of vertices
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/**
* @return The number of vertices in the array
*/
inline uint PolygonVertexArray::getNbVertices() const {
return mNbVertices;
}
// Return the number of faces
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/**
* @return The number of faces in the array
*/
inline uint PolygonVertexArray::getNbFaces() const {
return mNbFaces;
}
// Return the vertices stride (number of bytes)
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/**
* @return The number of bytes between two vertices
*/
inline int PolygonVertexArray::getVerticesStride() const {
return mVerticesStride;
}
// Return the indices stride (number of bytes)
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/**
* @return The number of bytes between two consecutive face indices
*/
inline int PolygonVertexArray::getIndicesStride() const {
return mIndicesStride;
}
// Return a polygon face of the polyhedron
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/**
* @param faceIndex Index of a given face
* @return A polygon face
*/
inline PolygonVertexArray::PolygonFace* PolygonVertexArray::getPolygonFace(uint faceIndex) const {
assert(faceIndex < mNbFaces);
return &mPolygonFacesStart[faceIndex];
}
// Return the pointer to the start of the vertices array
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/**
* @return A pointer to the start of the vertex array of the polyhedron
*/
inline unsigned char* PolygonVertexArray::getVerticesStart() const {
return mVerticesStart;
}
// Return the pointer to the start of the indices array
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/**
* @return A pointer to the start of the face indices array of the polyhedron
*/
inline unsigned char* PolygonVertexArray::getIndicesStart() const {
return mIndicesStart;
}
}
#endif