reactphysics3d/src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.h

72 lines
3.2 KiB
C
Raw Normal View History

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_CAPSULE_VS_CAPSULE_ALGORITHM_H
#define REACTPHYSICS3D_CAPSULE_VS_CAPSULE_ALGORITHM_H
// Libraries
#include "body/Body.h"
#include "constraint/ContactPoint.h"
#include "NarrowPhaseAlgorithm.h"
/// Namespace ReactPhysics3D
namespace reactphysics3d {
// Class CapsuleVsCapsuleAlgorithm
/**
* This class is used to compute the narrow-phase collision detection
* between two capsules collision shapes.
*/
class CapsuleVsCapsuleAlgorithm : public NarrowPhaseAlgorithm {
protected :
public :
// -------------------- Methods -------------------- //
/// Constructor
CapsuleVsCapsuleAlgorithm() = default;
/// Destructor
virtual ~CapsuleVsCapsuleAlgorithm() override = default;
/// Deleted copy-constructor
CapsuleVsCapsuleAlgorithm(const CapsuleVsCapsuleAlgorithm& algorithm) = delete;
/// Deleted assignment operator
CapsuleVsCapsuleAlgorithm& operator=(const CapsuleVsCapsuleAlgorithm& algorithm) = delete;
/// Compute a contact info if the two bounding volume collide
virtual bool testCollision(const NarrowPhaseInfo* narrowPhaseInfo,
ContactPointInfo& contactPointInfo) override;
};
}
#endif